--[[ TasFrameAction V1.3 by Tasyen
TasFrameAction is an Lua system to not have to care about Trigger and FrameEvents for FrameAction. All FrameEvents are binded to one trigger that trigger than calls the action for
handles frame Events in one trigger, care only about the actionFunction itself.
calls give Actions inside xpcall.
Supports only one Action per Event+Frame
Example
TasSliderAction(sliderFrame, function(frame, player, value)
print(BlzFrameGetName(frame), GetPlayerId(player), value)
end)
TasButtonAction(frame, function(frame, player))
wrapper for TasFrameAction meant for BUTTON just ControlClick
Removes focus & StopCamera
takes FRAMEEVENT_CONTROL_CLICK from TasFrameAction for this frame
TasSliderAction(frame, function(frame, player, value)[, StepSize, scrollTarget, allowPoll])
action happens when a Value is set
TasSliderAction.AvoidPoll (true) skip actions with the same value in a row by 1 player
set scrollTarget from the outside TasSliderAction.Target[frame] = scrollTarget
scrollTarget most likely removes the action from happen for frame.
takes FRAMEEVENT_MOUSE_WHEEL and FRAMEEVENT_SLIDER_VALUE_CHANGED from TasFrameAction for this frame
TasEditBoxAction(frame[, actionEnter, actionEdit])
skip an action to not have one for that event
function(frame, player, text)
TasDialogAction(frame, function(frame, player, accept))
TasCheckBoxAction(frame, function(frame, player, checked))
TasFrameMouseMoveAction(frame, actionEnter(frame, player), actionLeave(frame, player), actionWheel(frame, player, upwards))
TasFrameMouseUpAction(frame, function(frame, player, rightClick)
Happens when the mouse click is released over frame
rightClick does not work probably during Paused Games
takes FRAMEEVENT_MOUSE_UP
TasMenuAction(frame, function(frame, player, value))
for POPUPMENU
functions above use an entry in TasFrameAction
TasFrameAction(frame, action, frameEvent)
action = function(frame, player, value, text)
]]
TasFrameAction = setmetatable({
EVENTNAME= {
"CONTROL_CLICK", "MOUSE_ENTER", "MOUSE_LEAVE", "MOUSE_UP"
, "MOUSE_DOWN", "MOUSE_WHEEL", "CHECKBOX_CHECKED", "CHECKBOX_UNCHECKED"
, "EDITBOX_TEXT_CHANGED", "POPUPMENU_ITEM_CHANGED", "MOUSE_DOUBLECLICK", "SPRITE_ANIM_UPDATE"
, "SLIDER_VALUE_CHANGED", "DIALOG_CANCEL", "DIALOG_ACCEPT", "EDITBOX_ENTER"
}
,ERROR = function(x)
print("TasFrameAction - ERROR")
print("FrameName", BlzFrameGetName(BlzGetTriggerFrame()), TasFrameAction.EVENTNAME[GetHandleId(BlzGetTriggerFrameEvent())]
, "PlayerId:", GetPlayerId(GetTriggerPlayer())
-- , BlzGetTriggerFrameValue(), BlzGetTriggerFrameText()
)
print(x)
return x
end
}
,{
__call = function(table, frame, action, frameEvent)
-- first call?
if not TasFrameAction.Trigger then
-- FrameEventData
for i = 1, 16 do
TasFrameAction[ConvertFrameEventType(i)] = {}
end
-- yes, Create the Trigger and the click handler.
TasFrameAction.Trigger = CreateTrigger()
TriggerAddAction(TasFrameAction.Trigger, function()
local frame = BlzGetTriggerFrame()
local event = BlzGetTriggerFrameEvent()
-- call the action set for that frame&Event
if TasFrameAction[event][frame] then
xpcall(TasFrameAction[event][frame], TasFrameAction.ERROR, frame, GetTriggerPlayer(), BlzGetTriggerFrameValue(), BlzGetTriggerFrameText())
--TasFrameAction[event][frame](frame, GetTriggerPlayer(), BlzGetTriggerFrameValue(), BlzGetTriggerFrameText())
end
frame = nil
event = nil
end)
end
-- create the click event only when it does not exist yet.
if not TasFrameAction[frameEvent][frame] then
BlzTriggerRegisterFrameEvent(TasFrameAction.Trigger, frame, frameEvent)
end
-- Using [frameEvent][frame] brings a fixed amout of Tables.
TasFrameAction[frameEvent][frame] = action
end
})
TasSliderAction = setmetatable({
AvoidPoll = __jarray(true) -- default value (true) do not trigger the same value multiple times in a row
,StepSize = {}
,Target = { } -- some other Frame get scrolled?
,WHEEL = function(frame, player, value, text)
if GetLocalPlayer() == player then
local target = TasSliderAction.Target[frame]
if not target then target = frame end
if value > 0 then
BlzFrameSetValue(target, BlzFrameGetValue(target) + TasSliderAction.StepSize[frame])
else
BlzFrameSetValue(target, BlzFrameGetValue(target) - TasSliderAction.StepSize[frame])
end
end
end
,VALUE = function(frame, player, value, text)
if not TasSliderAction[frame] then return end
-- avoid Polling
if not TasSliderAction.AvoidPoll[frame] or TasSliderAction.AvoidPollData[player][frame] ~= value then
TasSliderAction.AvoidPollData[player][frame] = value
TasSliderAction[frame](frame, player, value)
end
end
}
,{__call = function(table, frame, action, stepSize, scrollTarget, allowPoll)
-- first call?
if not TasSliderAction.AvoidPollData then
TasSliderAction.AvoidPollData = {}
for i=0, bj_MAX_PLAYER_SLOTS - 1 do TasSliderAction.AvoidPollData[Player(i)] = __jarray(0.0) end
end
if allowPoll ~= nil then TasSliderAction.AvoidPoll[frame] = not allowPoll end
TasFrameAction(frame, TasSliderAction.WHEEL, FRAMEEVENT_MOUSE_WHEEL)
TasFrameAction(frame, TasSliderAction.VALUE, FRAMEEVENT_SLIDER_VALUE_CHANGED)
if type(action) =="function" then
TasSliderAction[frame] = action
end
TasSliderAction.StepSize[frame] = stepSize or 1
TasSliderAction.Target[frame] = scrollTarget
end
})
TasSliderAction.Set = TasSliderAction
TasButtonAction = setmetatable({
ACTION = function(frame, player, value, text)
-- remove Focus for the local clicking player
if player == GetLocalPlayer() then
BlzFrameSetEnable(frame, false)
BlzFrameSetEnable(frame, true)
StopCamera()
end
-- call the action set for that frame
if TasButtonAction[frame] then TasButtonAction[frame](frame, player) end
end
},{
__call = function(table, frame, action)
TasFrameAction(frame, TasButtonAction.ACTION, FRAMEEVENT_CONTROL_CLICK)
TasButtonAction[frame] = action
end
})
TasButtonAction.Set = TasButtonAction
TasEditBoxAction = setmetatable({
A = {}
,B = {}
,ENTER = function(frame, player, value, text)
if TasEditBoxAction.A[frame] then TasEditBoxAction.A[frame](frame, player, text) end
end
,EDIT = function(frame, player, value, text)
if TasEditBoxAction.B[frame] then TasEditBoxAction.B[frame](frame, player, text) end
end
},{
__call = function(table, frame, actionEnter, actionEdit)
if actionEnter then TasFrameAction(frame, TasEditBoxAction.ENTER, FRAMEEVENT_EDITBOX_ENTER) end
if actionEdit then TasFrameAction(frame, TasEditBoxAction.EDIT, FRAMEEVENT_EDITBOX_TEXT_CHANGED) end
TasEditBoxAction.A[frame] = actionEnter
TasEditBoxAction.B[frame] = actionEdit
end
})
TasEditBoxAction.Set = TasEditBoxAction
TasDialogAction = setmetatable({
ACTION = function(frame, player)
if TasDialogAction[frame] then TasDialogAction[frame](frame, player, BlzGetTriggerFrameEvent() == FRAMEEVENT_DIALOG_ACCEPT) end
end
},{
__call = function(table, frame, action)
TasFrameAction(frame, TasDialogAction.ACTION, FRAMEEVENT_DIALOG_ACCEPT)
TasFrameAction(frame, TasDialogAction.ACTION, FRAMEEVENT_DIALOG_CANCEL)
TasDialogAction[frame] = action
end
})
TasDialogAction.Set = TasDialogAction
TasCheckBoxAction = setmetatable({
ACTION = function(frame, player)
if TasCheckBoxAction[frame] then TasCheckBoxAction[frame](frame, player, BlzGetTriggerFrameEvent() == FRAMEEVENT_CHECKBOX_CHECKED) end
end
},{
__call = function(table, frame, action)
TasFrameAction(frame, TasCheckBoxAction.ACTION, FRAMEEVENT_CHECKBOX_CHECKED)
TasFrameAction(frame, TasCheckBoxAction.ACTION, FRAMEEVENT_CHECKBOX_UNCHECKED)
TasCheckBoxAction[frame] = action
end
})
TasCheckBoxAction.Set = TasCheckBoxAction
TasFrameMouseMoveAction = setmetatable({
A = {}
,B = {}
,C = {}
,ENTER = function(frame, player)
if TasFrameMouseMoveAction.A[frame] then TasFrameMouseMoveAction.A[frame](frame, player) end
end
,LEAVE = function(frame, player)
if TasFrameMouseMoveAction.B[frame] then TasFrameMouseMoveAction.B[frame](frame, player) end
end
,WHEEL = function(frame, player, value)
if TasFrameMouseMoveAction.C[frame] then TasFrameMouseMoveAction.C[frame](frame, player, value > 0) end
end
},{
__call = function(table, frame, actionEnter, actionLeave, actionWheel)
if actionEnter then TasFrameAction(frame, TasFrameMouseMoveAction.ENTER, FRAMEEVENT_MOUSE_ENTER) end
if actionLeave then TasFrameAction(frame, TasFrameMouseMoveAction.LEAVE, FRAMEEVENT_MOUSE_LEAVE) end
if actionWheel then TasFrameAction(frame, TasFrameMouseMoveAction.WHEEL, FRAMEEVENT_MOUSE_WHEEL) end
TasFrameMouseMoveAction.A[frame] = actionEnter
TasFrameMouseMoveAction.B[frame] = actionLeave
TasFrameMouseMoveAction.C[frame] = actionWheel
end
})
TasFrameMouseMoveAction.Set = TasFrameMouseMoveAction
TasFrameMouseUpAction = setmetatable({
TriggerCount = 0
,ACTION = function(frame, player)
-- during Pause EVENT_PLAYER_MOUSE_UP does not work, -> when The counter didn't increase since last Time do not allow this count as right click
local clickWorked = GetTriggerExecCount(TasFrameMouseUpAction.MouseTrigger) > TasFrameMouseUpAction.TriggerCount
if TasFrameMouseUpAction[frame] then TasFrameMouseUpAction[frame](frame, player, TasFrameMouseUpAction.RightClick[player] and clickWorked) end
TasFrameMouseUpAction.TriggerCount = GetTriggerExecCount(TasFrameMouseUpAction.MouseTrigger)
end
},{
__call = function(table, frame, action)
if not TasFrameMouseUpAction.MouseTrigger then
TasFrameMouseUpAction.RightClick = __jarray(false)
TasFrameMouseUpAction.MouseTrigger = CreateTrigger()
for i = 0, bj_MAX_PLAYERS - 1 do
TriggerRegisterPlayerEvent(TasFrameMouseUpAction.MouseTrigger, Player(i), EVENT_PLAYER_MOUSE_UP)
end
TriggerAddAction(TasFrameMouseUpAction.MouseTrigger, function()
TasFrameMouseUpAction.RightClick[GetTriggerPlayer()] = GetHandleId(BlzGetTriggerPlayerMouseButton()) == GetHandleId(MOUSE_BUTTON_TYPE_RIGHT)
end)
end
TasFrameAction(frame, TasFrameMouseUpAction.ACTION, FRAMEEVENT_MOUSE_UP)
TasFrameMouseUpAction[frame] = action
end
})
TasFrameMouseUpAction.Set = TasFrameMouseUpAction
TasMenuAction = setmetatable({
ACTION = function(frame, player, value)
if TasMenuAction[frame] then TasMenuAction[frame](frame, player, value) end
end
},{
__call = function(table, frame, action)
TasFrameAction(frame, TasMenuAction.ACTION, FRAMEEVENT_POPUPMENU_ITEM_CHANGED)
TasMenuAction[frame] = action
end
})
TasMenuAction.Set = TasMenuAction