I got 2 issues, I'm just starting to learn using the triggers and how to fix
but anyway my first issue is a trigger for a summoning skill
the ability works perfectly fine the only issue is that the trigger was made
so it works on a unit already placed on the map instead on a unit that owns the skill
Special Effect - Create A Special Effect Attached to the origin of Seto Kaiba 0044 <gen> using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Unit - Create 1 Obelisk The Tormentor for Player 1 (Red) at (Position of Seto Kaiba 0044 <gen>) facing (Fancing of Seto Kaiba 0044 <gen>) degress
I dunno how to change it so instead of the skill only working on Player (red) Seto Kaiba Unit, to the owner of the skill Obelisk The Tormentor
My second issue is probably a simpler to fix
The spell once again works perfectly fine except for 1 thing
Once the unit cast the spell, it will Loop the animation of the unit casting and makes him unable to move or do any other command.
this one is a bit longer of codes, it has 3 triggers to make the skill function.
each trigger will activate correctly and the dummy units will be removed after they complete their actions, but as I said before the caster wont stop his animation for casting the skill.
but anyway my first issue is a trigger for a summoning skill
the ability works perfectly fine the only issue is that the trigger was made
so it works on a unit already placed on the map instead on a unit that owns the skill
Special Effect - Create A Special Effect Attached to the origin of Seto Kaiba 0044 <gen> using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Unit - Create 1 Obelisk The Tormentor for Player 1 (Red) at (Position of Seto Kaiba 0044 <gen>) facing (Fancing of Seto Kaiba 0044 <gen>) degress
I dunno how to change it so instead of the skill only working on Player (red) Seto Kaiba Unit, to the owner of the skill Obelisk The Tormentor
My second issue is probably a simpler to fix
The spell once again works perfectly fine except for 1 thing
Once the unit cast the spell, it will Loop the animation of the unit casting and makes him unable to move or do any other command.
this one is a bit longer of codes, it has 3 triggers to make the skill function.
each trigger will activate correctly and the dummy units will be removed after they complete their actions, but as I said before the caster wont stop his animation for casting the skill.