It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this discussion thread for the Texturing Contest #32!
Tall grass. Tall enough to cover your character probably.
And yeah, used geometry instead of camera-facing textures for that reason as well, think it'll look better this way when covering other models.
Simple model, ain't much.
It's colored white, so that you can color it yourself.
Appreciate it, but I do think he's got a point, it doesnt fit too well with the wc3 aesthetics and even then, texture can prob be improved still, not too happy with how it looks, I'm just too lazy to edit it more.
There's an alternate version, "rootless", that wholly disappears at the end.
The original version doesn't cause it mimics how trees doodad would leave a stump at the end of the death, and then can be regrown with birth animation.
There's an alternate version, "rootless", that wholly disappears at the end.
The original version doesn't cause it mimics how trees doodad would leave a stump at the end of the death, and then can be regrown with birth animation.
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
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