sentrywiz
S
sentrywiz
I want to implement the good ol' Tall Grass mechanic in my aos map.
That is: unit walks in, becomes invisible and can see others from within the grass but those outside can't see it until they go inside.
So far I thought of two solutions, one of which failed.
1. Put walkable line of sight blockers around the brush - for some reason this doesn't work.
2. Put regions on each brush and when unit enters region, a dummy casts invisibility on them and adds a true sight skill on them. When they leave region, remove the buff and the ability.
I am accepting any other ideas if you have them. tyvm
That is: unit walks in, becomes invisible and can see others from within the grass but those outside can't see it until they go inside.
So far I thought of two solutions, one of which failed.
1. Put walkable line of sight blockers around the brush - for some reason this doesn't work.
2. Put regions on each brush and when unit enters region, a dummy casts invisibility on them and adds a true sight skill on them. When they leave region, remove the buff and the ability.
I am accepting any other ideas if you have them. tyvm