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I can assure you that 70% of the people who would otherwise want to help you
wouldn't give two shits about doing so lest there were screenshots, me included.
- Simple advice.
Ok dude I checked it out, and I don't get it... what do you actually want to make is this an RPG or something else... now once you tell us that I can say a thing or ten
If it's a unique map, then you should make a unique terrain.
You may find my following statement disapproving or discouraging, but your current terrain is very generic and common. You can take a look at threads from this section to estimate how common your terrain is.
You will need to give a concept to it, for example a battlefield doesn't always necessarily mean a verdant area that features certain predictable paths, which will encourage tactics in terms of gameplay. Add more complexity to how the scenery is set and maybe some signs of civilization, for example ruins of a watch tower. Moreover, you have to be more flexible with your terraining technique. Variation for example is the key to a natural and realistic environment. Definitely change your tree models and place them with a random scale from 1.5 (for example) to 2.0. In the river, don't abruptly stop the path, you can place sand trails within the river, so that it looks like a trail and a continuum of the leaves path. By the way, leaves' path doesn't do justice in your case, since the trees are placed too far. You can try a tileset from Diablo's maps (which are open source) in the forums which have integrated a tileset made out of stone and/or pebbles.
I see no need to advice here as requested, seeing as I would roughly say the same as Pharaoh above there.
Call me when you've worked out those issues and have an updated version to show.
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