- Joined
- Apr 24, 2014
- Messages
- 15
Hello hive
I am currently working on my own map and for now its not a project its more like test map so i can practice my terrain skills/ideas and other stuff.
But now i wanted to turn it into role playing map something kinda similar to wow and i got a little too far with imagination and ideas, so i stumbled upon a great idea(system) that i didn't see here in our Workshop(i meant GUI one and simple as this one) and it needs to be done in triggering section which is not my department so i was wondering if someone skilled enough could do it for me and upload it here for everyone?
The idea :
Loot window - basically its like this
The creep dies > a new unit on his death place is created (the unit has 6 inventory slots, its is controlled by player who killed the creep aka last hit, it has model like the unit that died and it is named "Items" or "Loot" and the unit has death animation or how ever can i put in words that he is lying on the floor ) with items in inventory up to 5 of them and that 6th slots would be item that closes(destroys) loot window.
Message on screen that player killed that unit and got loot
Loot unit(Inventory unit) can't get item from heroes or other units
Or if any of you guys have any more suggestions about this system feel free to comment.
I am currently working on my own map and for now its not a project its more like test map so i can practice my terrain skills/ideas and other stuff.
But now i wanted to turn it into role playing map something kinda similar to wow and i got a little too far with imagination and ideas, so i stumbled upon a great idea(system) that i didn't see here in our Workshop(i meant GUI one and simple as this one) and it needs to be done in triggering section which is not my department so i was wondering if someone skilled enough could do it for me and upload it here for everyone?
The idea :
Loot window - basically its like this
The creep dies > a new unit on his death place is created (the unit has 6 inventory slots, its is controlled by player who killed the creep aka last hit, it has model like the unit that died and it is named "Items" or "Loot" and the unit has death animation or how ever can i put in words that he is lying on the floor ) with items in inventory up to 5 of them and that 6th slots would be item that closes(destroys) loot window.
Message on screen that player killed that unit and got loot
Loot unit(Inventory unit) can't get item from heroes or other units
Or if any of you guys have any more suggestions about this system feel free to comment.