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Take a look of my in-making campaign!

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Campaign name: Return of Arthas
-Arthas brought his loyalty back to the Light after realizing his horrible mistakes and the sufferings of the people.
Map#1 The Beginning

Arthas leaves the Frozen Throne and begin to search a ship that can be used to leave Northrend and set sail to Lordaeron. He converted some loyal undead troops into footmen and knights. The neutral creatures try to stop Arthas to reach the shore.

Map#2 Home Sweet Home

Arthas arrived at a small dock in Lordaeron. The humans attacked him agressively but Arthas refused to counter attack. He only hurt some troops but not killing the target. He then runs away. Objective: Reach Adornal alive.

Map#3 Defender of the Light

Arthas arrived in Adornal but all the people he met ran away and hid. The citizens are afraid of him. Suddenly the undead attacked the city. Objective: This is a good time to show off that you are no longer a servant of the undead. Defend the city from being destroyed. All Arcane Observatories must no be destroyed.

Map#4 The New Army

The people thanked Arthas for helping them defending Adornal. A scout tracked an escaping soldier of the undead that lead into an undead base. A dreadlord leads the whole base. Arthas prepared his own breed of warriors for an assault.

Map#5 The Gathering

After destroying the undead base, the dreadlord rose again from the dead. He mentioned that he will summon again a whole new legion and cleanse the world and turn into a paradise of demons. Arthas delivered the dark message to the archmages. The archmages found out that one way can stop it by re-uniting the five elemental orbs. They mentioned that in Kalimdor there are 2 tribes hold an elemental orb, the Orb of the Lightning Master and the Orb of Ice Master. Arthas cannot get the orb by a peaceful conversation so they will take it by force.

These are the maps I have completed. Still needs more maps. Below are the list of some custom units:

Scout: the human counterpart of shade. This is permanently invisible and runs very swift.

Blood Knight: They are powerful knights. Equipped with a large axe. They can learn Shockwave through an upgrade.

Swordsman: And advanced footman that can bash enemies.

Berserker: They are an angry warrior that can attack very swift but weak. They can learn evsaion and critical through an upgrade.

Monk: Warriors who chose to fight unarmed but strikes stong.

Some Heroes:

Hubert: weak attack but can summon an army of creatures.Skills:
>Animated Statues -summons war golems. Level 1=1 war golem, Level 2=2 war golems, Level 3=5 war golems.
>Brilliance Aura
>Summon Gnoll -summons a gnoll. Level 1=Gnoll Shaman, Level 2=Gnoll Overseer, Level 3=Gnoll Berserker.
>Dragon Cry(Ultimate) -summons Red Dragon

Clovis: High armor, Good in supporting allies.
>Battlecry -increases damage of nearby friendly units. Level 1 +5 damage, Level 2 +10 damage, Level 3 +20 damage.
>Heaven's Blessing -heals the target unit. Level 1 300hp, Level 2 500hp, Level 3 700hp.
>Heaven's Protection -increases armor. Level 1 +3 armor, Level 2 +5 armor, Level 3 +8 armor.
>Heaven's Wrath(ultimate) -Increases the damage of all units nearby by 30. 360sec. cooldown. Lasts 15 sec.
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Special thanks for samods.org/wc3warehouse for MountedArthas model.
 
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