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Tak Benteng v1.00

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first map.

Made by me,
AzureSKY(HeadBang) and my friend B3TR4Y3R

The purpose of this map is to destroy the other team's benteng.
The game was based on the Javanese game Tak Benteng

2 Modes available.
Time Based and Point Based.

More Information on the Map.

Credits goes to Paladon for his icon.
Another credits was fully described on the map.


Keywords:
Mini Game, Tak, Benteng, Tak Benteng
Contents

Tak Benteng v1.00 (Map)

Reviews
10:16, 14th Apr 2009 by bounty hunter2: See post #5, Rejected.

Moderator

M

Moderator

10:16, 14th Apr 2009 by bounty hunter2:
See post #5, Rejected.
 
Level 5
Joined
Mar 18, 2009
Messages
53
Very bad map. I don't know if the day and night time was wrong or something, the time kept moving so fast. Secondly, the chat is bad, you cannot see what someone is typing unless you click F12. Base tower's tool tip missing. When everyone in the other team leave game, there's no auto Defeat/Victory.
Image of missing tool tip on tower -

2ag5kqv.jpg


Image of no auto Victory/Defeat -

6dtu76.jpg

 
Last edited:
Level 1
Joined
May 30, 2008
Messages
3
orang Indonesia ya mas?.........

i dont know what a kind of this map....
but it very bad map...
missing tooltip, missing image etc....
i dont like that......

jadi tolong buatlah map yg berkualitas ok.......
atau setidaknya perbaikilah ya..........
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
General

General:
  • It's not original, since you copied it from a Java-game
  • Some tooltips are missing (see screeny above)
  • Good description in-game, a little bit more info is possible. (also, work on your description on the hive)

Gameplay:
  • I didn't really like the gameplay: the World Editor is more powerful than java, since this is copied from a java-game it hasn't got a lot to offer.
  • Pretty repetitive: no skills, no items.
  • The game depends on the whole team, which is good, but if there is a weak link in your team, you can't do anything about it.
  • The point before the text to choose a game-mode is really confusing, use " - ".
  • Is there a purpose for the hidden text/fast time? If not, don't mess with that.
Terrain/Objects

Terrain:
  • Only 1 type of tree has been used (Summer Tree Wall if I'm correct)
  • Not original at all: a forest with a river in the middle (AoS-terrain)
  • You didn't really 'think' about the terrain: You've changed the hight here and there, put a few fires in the forest, added a path to the river and that's it.

Objects:
  • I haven't got a lot to say about this: a unit with 1000HP, a tower with 15HP and a standard Illidan... that's no work at all
Overall

A real java-game: not a lot of game-options, no items, the chat doesn't work, only a few objects, terrain isn't original and the victory/defeat-condition seems to have flaws.
On the other side: the game works (except the flaw in the victory/defeat-trigger) and the terrain isn't horribly bad.

I was hoping I could open the map, to have a look at the triggers, since I wouldn't expect this map to be protected (because of the low quality)

Rating: 2/5
Vote for Rejection

Reason for Rejection:

This is a team-map, you can only survive if the team works together, and you can only work together if you can talk to eachother.
Normally this could've deserved a vote for approval, but because you've disabled the chat, my vote goes for Rejection.
 
Level 2
Joined
Mar 13, 2009
Messages
5
Very bad map. I don't know if the day and night time was wrong or something, the time kept moving so fast. Secondly, the chat is bad, you cannot see what someone is typing unless you click F12. Base tower's tool tip missing. When everyone in the other team leave game, there's no auto Defeat/Victory.
Image of missing tool tip on tower -

@ Magerox.
We choose the time to be moving so fast that it will be giving some strategy to the map.
by giving a difference on the vision, so that many people consider on attacking the benteng on the night. but mainly. it purpose is to vary the strategy on the map.

well.
the main purpose of the chat system so that keeping it as real as possible.
so that only nearby unit can see the text they're saying.
well
i know it has some weak point.
like in f12 you can see all the chat messages.
but.
the main purpose is to keep the game as varying as possible.

the benteng was never to be played.
so our team make those skill have no tooltip in it.
but.
if we must put a tooltip in it.
we will make it.
as you know.
the buff will tell you what is the purpose of the skill.

about the quitter,
our team is forget to create a trigger for it.
we're sorry about that and we're going to fix it as soonest as possible.

but.
as we here in indonesia as the 12th grade are going to have some final exam.
we're going to wait to finish the examination first then we're going to tweak this map.
sorry for the incovenient.

General

General:
  • It's not original, since you copied it from a Java-game
  • Some tooltips are missing (see screeny above)
  • Good description in-game, a little bit more info is possible. (also, work on your description on the hive)

Gameplay:
  • I didn't really like the gameplay: the World Editor is more powerful than java, since this is copied from a java-game it hasn't got a lot to offer.
  • Pretty repetitive: no skills, no items.
  • The game depends on the whole team, which is good, but if there is a weak link in your team, you can't do anything about it.
  • The point before the text to choose a game-mode is really confusing, use " - ".
  • Is there a purpose for the hidden text/fast time? If not, don't mess with that.
Terrain/Objects

Terrain:
  • Only 1 type of tree has been used (Summer Tree Wall if I'm correct)
  • Not original at all: a forest with a river in the middle (AoS-terrain)
  • You didn't really 'think' about the terrain: You've changed the hight here and there, put a few fires in the forest, added a path to the river and that's it.

Objects:
  • I haven't got a lot to say about this: a unit with 1000HP, a tower with 15HP and a standard Illidan... that's no work at all
Overall

A real java-game: not a lot of game-options, no items, the chat doesn't work, only a few objects, terrain isn't original and the victory/defeat-condition seems to have flaws.
On the other side: the game works (except the flaw in the victory/defeat-trigger) and the terrain isn't horribly bad.

I was hoping I could open the map, to have a look at the triggers, since I wouldn't expect this map to be protected (because of the low quality)

Rating: 2/5
Vote for Rejection

Reason for Rejection:

This is a team-map, you can only survive if the team works together, and you can only work together if you can talk to eachother.
Normally this could've deserved a vote for approval, but because you've disabled the chat, my vote goes for Rejection.

our description in hive will be improved at the next map.
hopefully.
well
we make this map as simple as possible as you know.
the original game was that simple.
if you ever played it.

if you don't like the idea.
then.
you can offer us some suggestion about what is must be placed in the map.
we only make a skill for sprint because it's the only thing you can do in the real game.
you can only sprint to get to the benteng.
no items because in the real game we don't use any kinds of perks.
even stone.

and about the unit.
it's the rules of the original game.
and.
the game was based on the game that we play in the indonesia.
not a java language based game.
so that we didn't create another kind of unit.
well.
about illidan.
we only placed him on the map just for fun.
if you think that he shouldn't be on the map.
we could repair it.

use "-"?
okay.
we're going to fix that on the next version.
the purpose of the hidden and fast time is already answered on magerox.

but
if you think that's not useful.
you can tell us your suggestion.

we're sorry for keeping this map as simple as possible.
as you know that the original game is "that" simple.

well.
about the terrain.
i know it's that horrible.
we only think about the strategy about this game.
so that people will have more path to defeat the other team.
by fast time.
many trees.

well.
we certainly going to fix the weak point on this map on the next version.
we're sorry for the trouble.

if you have some suggestion.
you can send us some.
right here.
our pm me.

as this is our first map.
we wouldn't expect to be good.
we knew that it'll have some flaw.

but thanks for all of your comments.
if you want to know the trigger of the map.
you can always pm me for the un-protected version of the map.

thanks in advance.
have a good day.
 
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