The gate opens several times after closing. Sometimes it works sometimes don't. Any idea?
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Switches
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(switches[(Integer A)] is dead) Equal to True
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Then - Actions
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Destructible - Kill blocker[(Integer A)]
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Destructible - Open gates[(Integer A)]
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Trigger - Turn off (This trigger)
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Wait 5.00 seconds
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Destructible - Resurrect blocker[(Integer A)] with (Max life of blocker[(Integer A)]) life and Show birth animation
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Destructible - Resurrect switches[(Integer A)] with (Max life of switches[(Integer A)]) life and Show birth animation
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Destructible - Close gates[(Integer A)]
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Trigger - Turn on (This trigger)
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Else - Actions
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