- Joined
- Nov 18, 2015
- Messages
- 41
I guess today just isn't my day. Gate doesn't like me, won't open. I'm awful tired and could probably use a fresh pair of eyes to take a gander and find what I'm doing wrong here.
EDIT: My apologies, I JUST realized I was in the wrong section. I'm sorry.
EDIT2: After a few tests I determined my first problem lies with the first condition...
EDIT: My apologies, I JUST realized I was in the wrong section. I'm sorry.
EDIT2: After a few tests I determined my first problem lies with the first condition...
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If - Conditions
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((Triggering unit) is in (Units in gateRegion[tempInt])) Equal to True
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(gateRegion[tempInt] contains tempLoc) Equal to True
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(gateRegion[tempInt] contains (Triggering unit)) Equal to True
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Main
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Events
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Map initialization
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Conditions
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Actions
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Trigger - Run InitGates <gen> (ignoring conditions)
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InitGates
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Events
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Conditions
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Actions
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Set gate[0] = Icy Gate (Horizontal downwards) 0100 <gen>
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Set gateRegion[0] = gate01 <gen>
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Set gateCount = 1
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For each (Integer tempInt) from 0 to (gateCount - 1), do (Actions)
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Loop - Actions
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Set gateOpen[tempInt] = False
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Trigger - Add to Gate Open <gen> the event (Unit - A unit enters gateRegion[tempInt])
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Trigger - Add to Gate Close <gen> the event (Unit - A unit leaves gateRegion[tempInt])
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Gate Open
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Events
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Conditions
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Actions
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For each (Integer tempInt) from 0 to (gateCount - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) is in (Units in gateRegion[tempInt])) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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gateOpen[tempInt] Equal to False
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Then - Actions
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Destructible - Open gate[tempInt]
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Set gateOpen[tempInt] = True
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Else - Actions
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Else - Actions
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Gate Close
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Events
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Conditions
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Actions
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For each (Integer tempInt) from 0 to (gateCount - 1), do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in (Units in gateRegion[tempInt])) Equal to 0
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gateOpen[tempInt] Equal to True
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Then - Actions
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Destructible - Close gate[tempInt]
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Set gateOpen[tempInt] = False
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Else - Actions
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