- Joined
- Nov 4, 2006
- Messages
- 1,241
Hello dear people,
i'm looking for some feedback on my tower defense map. I've been working on it quite some time now and tested it with some friends of mine, but i've so far not played it with more then 4 players.
Things i'm looking for:
- bugs
- balancing experience with full player loadout
- gameplay feedback
Things that are not finished yet:
- terrain
- balancefinetuning between races
Be sure to check the Quest Tab for information and credits!
Thanks in advance for any feedback or suggestions!
Edit:
updated the map to v0.6 (see attached)
- some small fixes
- armor types and attack types are now relevant (previously all attack types were set to full damage against all armor types), however not to the full extent of the base game
- some balance tweaks
i'm looking for some feedback on my tower defense map. I've been working on it quite some time now and tested it with some friends of mine, but i've so far not played it with more then 4 players.
Things i'm looking for:
- bugs
- balancing experience with full player loadout
- gameplay feedback
Things that are not finished yet:
- terrain
- balancefinetuning between races
Be sure to check the Quest Tab for information and credits!
Thanks in advance for any feedback or suggestions!
Edit:
updated the map to v0.51
Changes:
- added Fuckoff Spell to Builders
- added variety to creep waves, not only militia
- added upgrade for AA Watchtower (Basic tower Race)
- added Cannon Tower and Large Cannon Tower (Basic Tower Race)
- Tooltip updates to avoid confusion
- Minor balance tweaks
Edit:
updated the map to v0.52
Changes:
- added Anti Stuck
- rebalance on first waves
- fixed some translation errors
- added option to buy lumber/gold
Edit:
updated the map to v0.53 (see attached)
Changes:
- added 2 new races (1 kind of experimental)
- added a second plunder ship mode
- some balance changes
Edit:
updated the map to v0.54 (see attached)
Changes:
- Bug Fixes
- Rebalance on Magic Race
Edit:
updated the map to v0.57 (see attached)
Changes:
- Bug Fixes
- Buff for Magic Race
- added another race
- reworked some mechanics for 1.29
Known issue: leaderboard and timer overlap a little
hotfix 0.58:
Banshees couldn't attack Air units.
updated the map to v0.51
Changes:
- added Fuckoff Spell to Builders
- added variety to creep waves, not only militia
- added upgrade for AA Watchtower (Basic tower Race)
- added Cannon Tower and Large Cannon Tower (Basic Tower Race)
- Tooltip updates to avoid confusion
- Minor balance tweaks
Edit:
updated the map to v0.52
Changes:
- added Anti Stuck
- rebalance on first waves
- fixed some translation errors
- added option to buy lumber/gold
Edit:
updated the map to v0.53 (see attached)
Changes:
- added 2 new races (1 kind of experimental)
- added a second plunder ship mode
- some balance changes
Edit:
updated the map to v0.54 (see attached)
Changes:
- Bug Fixes
- Rebalance on Magic Race
Edit:
updated the map to v0.57 (see attached)
Changes:
- Bug Fixes
- Buff for Magic Race
- added another race
- reworked some mechanics for 1.29
Known issue: leaderboard and timer overlap a little
hotfix 0.58:
Banshees couldn't attack Air units.
Edit:
updated the map to v0.6 (see attached)
- some small fixes
- armor types and attack types are now relevant (previously all attack types were set to full damage against all armor types), however not to the full extent of the base game
- some balance tweaks
Attachments
Last edited: