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summoning w/o replacing

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Level 22
Joined
Nov 20, 2005
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1,221
I've customized a spell that summons 2 creeps at 60 mana points(maximum 120), so that if i'm at 120 i can double click and summon twice. BUT the spell refers to the "spiritwolf" origin spell, so when i double click to summon again, the 2 units are replaced with 2 new ones just like the common orc farseer spell! Is there a way to summon these creeps without replacing themselves??
 
Level 21
Joined
Aug 21, 2005
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3,699
the summon water elemental spell replaces the unit anyway!
This is a spell given to a dummy unit, of course. no hero.

Summon water elemental does not replace the summoned unit.
If the spell is given to a dummy unit, why don't you just create 2 dummy units and make them cast the summon spell instead of having 1 dummy to cast it twice?
 
Level 19
Joined
Aug 24, 2007
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2,888
what is wrong with using water elemantel with number of units by 2

(everyone is trying to say this already... just spamming)
 
Level 22
Joined
Nov 20, 2005
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1,221
ok fixed. If i had two summonelemental type spells in a magician, once summoning the first one, either by retrying to summon the same spell it summons the second creature type! O_O

I had to put "SummonQuillbeast" to the first type, and "summonwaterelemental" to the second. There it summons over and over. ^^
 
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