• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Stupid Question

Status
Not open for further replies.
Level 22
Joined
Jan 10, 2005
Messages
3,426
I cant find an action like 'Finish upgrade' for player or sumthing. I found an action to order a building to research something, but it must be instantly ready. There were also functions to speed up constructions and building upgrades, but no normal upgrades for units or sumthing
 
Level 9
Joined
Sep 8, 2004
Messages
633
I can remember seeing a trigger that was something like {player - set research progress to (100%)), where one can change the percentage.
But then i am using WEU, maybe it's an extra included in that editor.

Check it out though. :)

Edit: I checked the editor, and those were only available for Unit - upgrade, and unit - construct. Not for research. Maybe something like this helps though
Code:
Temptrigger
    Events
        Unit - A unit Begins research
    Conditions
    Actions
        Player - Set the current research level of (Researched tech-type) to ((Current research level of (Researched tech-type) for (Owner of (Triggering unit))) + 1) for Player 1 (Red)

If it doesn't, you can always try setting the upgrade in variables, and when a unit starts the upgrade, if the upgrade is equal to the type you want, set the variable +1, and make the upgrade for that player equal to the variable.

Goodluck!

(P.s. there's no such thing as stupid questions :D ) ((or at least... hardly any things))
 
Level 22
Joined
Jan 10, 2005
Messages
3,426
I can remember seeing a trigger that was something like {player - set research progress to (100%)), where one can change the percentage.
But then i am using WEU, maybe it's an extra included in that editor.

Im using WEU to, but: 'those were only available for Unit - upgrade, and unit - construct. Not for research' 8)

Code:
Code:
Temptrigger
    Events
        Unit - A unit Begins research
    Conditions
    Actions
        Player - Set the current research level of (Researched tech-type) to ((Current research level of (Researched tech-type) for (Owner of (Triggering unit))) + 1) for Player 1 (Red)

Thnx

(P.s. there's no such thing as stupid questions icon_biggrin.gif )

Except the famous 'how to get lvl 10+ heroes' question
 
Status
Not open for further replies.
Top