I should clarify things here. I've created some walls which are classified "Mechanical", as they should be, but I want them to be targeted as "Wall", and only "Wall". Sorta like a buildable destructible or doodad, I suppose. The problem is that once the builder begins construction, it immediately stops and can no longer continue working on the wall.
------------------------------
I wanna make a unit build structures which are ONLY classified as "wall" (messing with Kitabatake's stone walls), but as soon as the units start construction, they stop, and can't be made to continue on it. Am I missing something here, or are units only able to build structures that are actually classified as a "structure"?
I suppose if I really want to build walls that are just "wall"s, I could set a trigger to remove the structure classification upon completion...
EDIT: I see that I cannot really remove classifications, even with the "Remove Classification" trigger. Not for the purposes of targeting, at least.
ANOTHER EDIT: Dr Super Good got my wires uncrossed. I don't mean "Stats - Unit Classification", I mean "Targeted As".
------------------------------
I wanna make a unit build structures which are ONLY classified as "wall" (messing with Kitabatake's stone walls), but as soon as the units start construction, they stop, and can't be made to continue on it. Am I missing something here, or are units only able to build structures that are actually classified as a "structure"?
I suppose if I really want to build walls that are just "wall"s, I could set a trigger to remove the structure classification upon completion...
EDIT: I see that I cannot really remove classifications, even with the "Remove Classification" trigger. Not for the purposes of targeting, at least.
ANOTHER EDIT: Dr Super Good got my wires uncrossed. I don't mean "Stats - Unit Classification", I mean "Targeted As".
Last edited: