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[JASS] structs... what the heck

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JASS:
set udg_KBA_Caster = this.caster
                set udg_KBA_TargetUnit = this.tar
                set udg_KBA_StartingPosition = loc
                set udg_KBA_Level = this.level
                set udg_KBA_Speed = 7.
                set udg_KBA_DistancePerLevel = 100.
                set udg_KBA_SpecialEffects[1] = "Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl"
                set udg_KBA_SpecialEffects[2] = FX
                set udg_KBA_DestroyTrees = true

why use udg_ prefixes?
 
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