• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[JASS] structs... what the heck

Status
Not open for further replies.
JASS:
set udg_KBA_Caster = this.caster
                set udg_KBA_TargetUnit = this.tar
                set udg_KBA_StartingPosition = loc
                set udg_KBA_Level = this.level
                set udg_KBA_Speed = 7.
                set udg_KBA_DistancePerLevel = 100.
                set udg_KBA_SpecialEffects[1] = "Abilities\\Spells\\Human\\FlakCannons\\FlakTarget.mdl"
                set udg_KBA_SpecialEffects[2] = FX
                set udg_KBA_DestroyTrees = true

why use udg_ prefixes?
 
Status
Not open for further replies.
Back
Top