The event is map initialisation, which means the trigger is fired when loading the map.
The conditions are "name of triggering player is blabla".
There's no triggering player at all because the event is not fired by a player. "Triggering player" is a response to an event such as "player - a player skips a cinematic" or something.
To fix this, you should make a loop that loops through all players, like this:
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Events
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Game - elapsed game time is 1.00 seconds
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Actions
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For integer A from 1 to 12 do:
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Loop - actions
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If name of (player[integer A]) is CosmicClash
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then - do your actions
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else - do nothing (this action is not necessary, in fact)
In the future, if you need help with World Edit or modding, please post your questions at our World Editor Help Zone instead of the Request forum. This forum is meant for resources such as models...
I see this is your first post, CosmicClash.
Welcome to the Hive!
Feel free to introduce yourself at our
introduction forum.
Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.
Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.
- A few other tips that might help too:
- Always search first! Did I already mention THAT?
- When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
- Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
Quoted from Wolverabid.