• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] Strange map stranparency bug

Status
Not open for further replies.
img.jpg


This is a screenshot of my map that I worked on today. Now that I opened it I noticed this thing I don't know if it's a bug or something I accidentally activated. As you can see the terrain and the doodads are transparent and yo ucan see what's below. Do you know how this can be fixed?
 

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,290
What appears to be happening is that the Z depth test for geometry occlusion is not working properly. Specifically it is showing you geometry that is meant to be occluded by other geometry. The units appear rendered in front of the doodads (or destructibles?) and lower cliff levels are rendered in front of higher cliff levels.

When testing the map I do not suffer the problem. As such it is likely related to your graphic settings or graphic driver. Here is proof of what it looks like to me.

attachment.php


Try reinstalling your graphic card drivers. Especially make sure it is a clean install. It is possible some optimization has gone crazy disabling Z depth testing which is causing the out of order geometry.

Hopefully it is software related. This could also be signs of a failing GPU in that it no longer is working as expected (Z depth test logic is no longer working) but for now let us not consider this.

Knowing what brand of graphic card you use would be useful. NVidia cards (like what I used for the image) should not produce these artefacts. AMD should also not produce such artefacts but they occasionally have bad drivers that do. Intel graphics are well known to have strange visual artefacts so it might just be a compatibility problem between WC3 and the Intel graphic accelerator (not CPU part) you use.
 

Attachments

  • stan0033_no error_28102015.jpg
    stan0033_no error_28102015.jpg
    423.2 KB · Views: 100
Status
Not open for further replies.
Top