- Joined
- Sep 24, 2007
- Messages
- 303
This is the trigger that creates all needed units and stores them into a group variable.
Problem that appears in-game: Only first 11 units obey the orders, like the others were not stored in the group. Now why is that? It's always 11.
-
create units
-

Events
-


Player - Player 1 (Red) types a chat message containing start as An exact match
-


Time - CountdownToBattle expires
-
-

Conditions
-

Actions
-


Countdown Timer - Destroy CdTimerWindow
-



Do Multiple ActionsFor each (Integer A) from 1 to 36, do (Actions)
-




Loop - Actions
-





-------- GONDOR MEELE CORPS 1 --------
-





Set Temploc = (Center of meele spawn gondor 1 <gen>)
-





Unit - Create 1 Footman for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[1]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 60.00% transparency
-





Animation - Change Command Center 0026 <gen>'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR MEELE CORPS 2 --------
-





Set Temploc = (Center of meele spawn gondor 2 <gen>)
-





Unit - Create 1 Footman for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[2]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Animation - Change Command Center 0028 <gen>'s vertex coloring to (10.00%, 100.00%, 10.00%) with 60.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR MEELE CORPS 3 --------
-





Set Temploc = (Center of meele spawn gondor 3 <gen>)
-





Unit - Create 1 Rohan knight for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[3]
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR RANGED 1 --------
-





Set Temploc = (Center of ranged spawn gondor 2 <gen>)
-





Unit - Create 1 Archer for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[4]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR RANGED 2 --------
-





Set Temploc = (Center of ranged spawn gondor 1 <gen>)
-





Unit - Create 1 Archer for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[5]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR AIR --------
-





Set Temploc = (Center of air spawn gondor <gen>)
-





Unit - Create 1 Gryphon Rider for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[6]
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR MEELE 1 --------
-





Set Temploc = (Center of meele spawn mordor 1 <gen>)
-





Unit - Create 1 Grunt for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[9]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR MEELE 2 --------
-





Set Temploc = (Center of meele spawn mordor 2 <gen>)
-





Unit - Create 1 Grunt for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[10]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR MEELE 3 --------
-





Set Temploc = (Center of meele spawn mordor 3 <gen>)
-





Unit - Create 1 Raider for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[11]
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR RANGED 1 --------
-





Set Temploc = (Center of ranged spawn mordor 1 <gen>)
-





Unit - Create 1 Headhunter for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[12]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR RANGED 2 --------
-





Set Temploc = (Center of ranged spawn mordor 2 <gen>)
-





Unit - Create 1 Headhunter for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[13]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR AIR --------
-





Set Temploc = (Center of air spawn mordor <gen>)
-





Unit - Create 1 Headhunter for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[14]
-





Custom script: call RemoveLocation(udg_Temploc)
-
-
-



Do Multiple ActionsFor each (Integer A) from 1 to 8, do (Actions)
-




Loop - Actions
-





-------- GONDOR ARTILERY 1 --------
-





Set Temploc = (Center of artilery spawn gondor 1 <gen>)
-





Unit - Create 1 Catapult for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[7]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- GONDOR ARTILERY 2 --------
-





Set Temploc = (Center of artilery spawn gondor 2 <gen>)
-





Unit - Create 1 Big distance artilery for Player 6 (Orange) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[8]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR ARTILERY 1 --------
-





Set Temploc = (Center of artilery spawn mordor 1 <gen>)
-





Unit - Create 1 Catapult for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[15]
-





Animation - Change (Last created unit)'s vertex coloring to (100.00%, 10.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-





-------- MORDOR ARTILERY 2 --------
-





Set Temploc = (Center of artilery spawn mordor 2 <gen>)
-





Unit - Create 1 Catapult for Player 12 (Brown) at Temploc facing 180.00 degrees
-





Unit Group - Add (Last created unit) to UnitGroup[16]
-





Animation - Change (Last created unit)'s vertex coloring to (10.00%, 100.00%, 10.00%) with 0.00% transparency
-





Custom script: call RemoveLocation(udg_Temploc)
-
-
-
-
-
-
army movements
-

Events
-


Unit - A unit Begins casting an ability
-
-

Conditions
-

Actions
-


-------- ARMY MOVEMENTS --------
-



Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-




If - Conditions
-





(Ability being cast) Equal to (==) Move-Attack to location 1
-
-




Then - Actions
-





Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Attack-Move To CommandLoc[(((Player number of (Owner of (Triggering unit))) x 5) + 1)]
-
-




Else - Actions
-





Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-






If - Conditions
-







(Ability being cast) Equal to (==) Move-Attack to location 2
-
-






Then - Actions
-







Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Attack-Move To CommandLoc[(((Player number of (Owner of (Triggering unit))) x 5) + 2)]
-
-






Else - Actions
-







Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-








If - Conditions
-









(Ability being cast) Equal to (==) Move-Attack to location 3
-
-








Then - Actions
-









Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Attack-Move To CommandLoc[(((Player number of (Owner of (Triggering unit))) x 5) + 3)]
-
-








Else - Actions
-









Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-










If - Conditions
-











(Ability being cast) Equal to (==) Move-Attack to location 4
-
-










Then - Actions
-











Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Attack-Move To CommandLoc[(((Player number of (Owner of (Triggering unit))) x 5) + 4)]
-
-










Else - Actions
-











Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-












If - Conditions
-













(Ability being cast) Equal to (==) Move-Attack to location 5
-
-












Then - Actions
-













Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Attack-Move To CommandLoc[(((Player number of (Owner of (Triggering unit))) x 5) + 5)]
-
-












Else - Actions
-













Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-














If - Conditions
-















(Ability being cast) Equal to (==) Retreat!
-
-














Then - Actions
-















Set Temploc = (Position of (Triggering unit))
-















Unit Group - Order UnitGroup[(Custom value of (Triggering unit))] to Move To Temploc
-















Custom script: call RemoveLocation(udg_Temploc)
-
-














Else - Actions
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Problem that appears in-game: Only first 11 units obey the orders, like the others were not stored in the group. Now why is that? It's always 11.
