- Joined
- Dec 13, 2018
- Messages
- 2,368
Not sure if this thread is supposed to go in "Map development" as the subject is the development of maps, or "Screenwriting, Storyboarding & Concept Creation" as it's related to script writing but I trust the mods to move it if it's wrong.
I often find myself trying to think up how to progress the story in a good and natural way, and have a bad habit of ceasing production of my map until I can think of something. I write individual scripts for each chapter of my map, but some days it's harder than others. Especially if I am doing a really important part I want it to be perfect which will also make it harder. Often I just write out the script even if it's really bad and then polish it later on.
I do some terraining, try to optimize other triggers and so on until I get a good idea but at this stage in my map the terrain is 99% finished and I just want to finish the main story lines so I can start on item systems and side quests.
I hate for the story to feel forced, so I take my time thinking out something awesome.
What do you normally do when you don't come up with any way to progress your story?
I often find myself trying to think up how to progress the story in a good and natural way, and have a bad habit of ceasing production of my map until I can think of something. I write individual scripts for each chapter of my map, but some days it's harder than others. Especially if I am doing a really important part I want it to be perfect which will also make it harder. Often I just write out the script even if it's really bad and then polish it later on.
I do some terraining, try to optimize other triggers and so on until I get a good idea but at this stage in my map the terrain is 99% finished and I just want to finish the main story lines so I can start on item systems and side quests.
I hate for the story to feel forced, so I take my time thinking out something awesome.
What do you normally do when you don't come up with any way to progress your story?