stopping construction ability

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Aug 24, 2010
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I'm trying to make an ability which summons a building but can't be used if that building is already on the map.
The ability I'm basing the building summon off is the build tiny farm item ability.
At the moment I use this trigger which has worked for everything else so far. For this ability it triggers but nothing happens other than the building constructing in the middle of the map instead of the targeted location.
  • Events
    • Unit - A unit Begins casting an ability
  • Conditions
    • (Ability being cast) Equal to Summon Citadel
    • cit Equal to True
  • Actions
    • Unit - Pause (Triggering unit)
    • Unit - Order (Triggering unit) to Stop
    • Unit - Unpause (Triggering unit)
 
Thanks that did the trick. Strange though because when I was learning how to trigger people said to put it there for a reason I cant remember and it always worked.
 
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