I want to stop a unit from moving as part of a jass spell. I would like them to be able to change direction and still cast spells while they are stuck. In attempt to do this I did:
call SetUnitMoveSpeed( NT_UNITS[num], -9999.00 )
Apparently that doesn't do anything but slow them down to I would guess the min speed. Any ideas?
call SetUnitMoveSpeed( NT_UNITS[num], -9999.00 )
Apparently that doesn't do anything but slow them down to I would guess the min speed. Any ideas?