1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  5. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  6. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  7. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  8. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  9. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Steppes of Tanaris

Submitted by Numeror
This bundle is marked as approved. It works and satisfies the submission rules.
Steppes of Tanaris
Created by Numeror

Map Info:

Melee map

Type: FFA or 2v2

Size: 128x128

Terrain: Barrens

Neutral buildings:

8 Goldmines
4 Goblin merchants
2 Mercerany camps
2 Goblin observartories
2 Fountains of health
1 Tavern

Map Description:

The steppes of Tanaris are know for their brutal winds and scorching heat. But not only the elements are unforgiving and brutal.
The Centaurs that control these lands will run you over like a stampede of kodo's.

Screenshots:


Gameplay Screenshots


Image Description:
Starting position

[​IMG]

Image Description:
A green creep camp

[​IMG]

Image Description:
A goblin merchant with yellow creep camp

[​IMG]

Image Description:
Wrecking a Human AI

[​IMG]

Image Description:
Wrecking a Orc AI

[​IMG]

Image Description:
A goblin observatory

[​IMG]

Image Description:
Nothing beats a good 'ol Wyvern army

[​IMG]


Change Log:

Change Log


Version 1

Added:
This map

Removed:
Nothing

Edited:
Nothing

Credits:

Special Thanks:
  • Blizzard Entertainment
  • You, for playing this map


Author's notes:

The reason why I think that this map is unique is, because it has very little cliffs. Cliffs are mostly used to create a boundary.
So that why I only used them around the starting position and at the two observatories.
The idea of using almost no cliffs, is to get the steppe effect.
I playtested it myself a couple of times and I must say that it's a nice map to play.
The best ways to play this map is 2v2 and FFA. The map is just too big for 1v1...

Enjoy!

Map Description Template Created by -Kobas-

Keywords:
Melee map, Barrens, Desert, Orcs.
Contents

Steppes of Tanaris (Map)

Reviews
Moderator
18:21, 4th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]13 / 20[r]Total:[c]27 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
  1. 18:21, 4th Apr 2016
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 14 / 30
    Aesthetics: 13 / 20
    Total: 27 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The item drops seems balanced enough. Personally I like the big chance of powerups. The creep camps are also balanced. The harpy camps might be a little cramped, having the laboratory in the middle of the plateau. You could try moving this back toward the cornor of it.

    The players starting locations are balanced and equal. The gold expansions have a big amount of gold, allowing the map to only contain one expansion per player. However, the expansion is in a pretty vulnerable location, as the only thing protecting it is trees. If they go down, there is nothing but desert for a big radius around it.


    [​IMG] Aesthetics
    The description is short and informative, which is good for a melee map. I would suggest replacing the screenshots as they show the gameplay of a melee game, which isn't really very informative of the map. Everybody here knows how that looks like already. I would rather like to see an overview and terrain screenshots.

    The maps look is kind of plain, but still interesting. Considering the low amount of doodads you have put in, it is truly a good job to make it as good looking as it is now. I like how smooth the map is, with a few exceptions for the well placed cliffs and water holes. However, the map could still use more decoration. You could try adding rocks or some other doodad to make the cliff pits look more alive, and addding more doodad groups by the edges of the forests.

    The tile variation could be improved.


    [​IMG] Bugs
    -


    [​IMG] Summary
    A melee map with a pretty plain terrain, not allowing many high-ground advantages. The creep camps are well balanced with fitting rewards. The terrain is decent, with a few special touches.

    Approved with a rating of 3/5.
     
  2. WhiteFang

    WhiteFang

    Joined:
    Jul 6, 2014
    Messages:
    3,316
    Resources:
    0
    Resources:
    0
    For me your images aren't appearing.Is the album set to public?
     
  3. Numeror

    Numeror

    Joined:
    Sep 2, 2006
    Messages:
    149
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I set the album to public now. So I guess the images should be visible.
     
  4. Rufus

    Rufus

    Joined:
    Oct 2, 2011
    Messages:
    2,536
    Resources:
    8
    Maps:
    6
    Tutorials:
    2
    Resources:
    8
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 14 / 30
    Aesthetics: 13 / 20
    Total: 27 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The item drops seems balanced enough. Personally I like the big chance of powerups. The creep camps are also balanced. The harpy camps might be a little cramped, having the laboratory in the middle of the plateau. You could try moving this back toward the cornor of it.

    The players starting locations are balanced and equal. The gold expansions have a big amount of gold, allowing the map to only contain one expansion per player. However, the expansion is in a pretty vulnerable location, as the only thing protecting it is trees. If they go down, there is nothing but desert for a big radius around it.


    [​IMG] Aesthetics
    The description is short and informative, which is good for a melee map. I would suggest replacing the screenshots as they show the gameplay of a melee game, which isn't really very informative of the map. Everybody here knows how that looks like already. I would rather like to see an overview and terrain screenshots.

    The maps look is kind of plain, but still interesting. Considering the low amount of doodads you have put in, it is truly a good job to make it as good looking as it is now. I like how smooth the map is, with a few exceptions for the well placed cliffs and water holes. However, the map could still use more decoration. You could try adding rocks or some other doodad to make the cliff pits look more alive, and addding more doodad groups by the edges of the forests.

    The tile variation could be improved.


    [​IMG] Bugs
    -


    [​IMG] Summary
    A melee map with a pretty plain terrain, not allowing many high-ground advantages. The creep camps are well balanced with fitting rewards. The terrain is decent, with a few special touches.

    Rating set to 3/5 and vote for approval.