Moderator
M
Moderator
23:46, 7th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
(3 ratings)
Objectives
- You must build a base and wall yourself in that base to stay alive.
- Build towers to fend off the horde of creeps comming at you.
- Spend your Gold Coins to get upgrades for your base.
- Use your kills wisely to cast powerful magic or upgrade your units.
- Stay Alive!
Features
- <3.1>Difficulty is now pickable, changing the number of spawned mobs.
- <3.0>Nine spawn points, the sides of map (sides and middle) that are 'pickable'.
- <2.5>Terrain enviroments are now randomized, pick from a list of 10 tilesets.
- <1.5>Kills (lumber), which is used to cast the powers from your builder's invintory, or used at your barrack to give your units upgrades.
- <1.5>10 Waves, one for each creep level. Plus creeps get stronger each wave besides their 'lvl up'.
- <1.5>Waves last untill all the creeps are killed.
- <1.0>New spawn handling featuring all of blizzard's 272ish melee creeps that don't fly.
- <1.0>Boss wave after the 10th wave, which players have to kill 'Zeatherann'.
- <1.0>Rotating Hero Towers, they turn to face what they attack and lvlup, thus making upgrading pointless.
- <1.0>Minimap shows a grid of squares, and magical runes line up to it for a perfect base size of 9x9.
- <1.0>Build wisely! As you can only build 75 buildings.
Disclaimer
- As far as I know, and I looked, this map is the first to use hero towers that rotate.
- This map is unfinished, but is wholely playable.
- More Races will be added, namely Orc Undead and Night Elf.
- This was and is an independent map of the official Stay Alive series, which as far as i know is dead.
3.0-3.1
<3.1>
<3.0>
- Lost the old change log.
- Fixed Wave requirements with special walls.
- Made 'Beat Wave X' a lot easier code wise, will make more things use it.
- Added difficulty system to pick between easy, normal, hard, and extrme.
- Difficulty changes the number of mobs spawned.
- Updated feature list to include what version it was added <x.x>.
- Lost the old change log.
- Finished the random terrain generation, it now properly conforms to the arena and has a full enviroment.
- Humans are now 85% finished.
- Orcs have been disabled until i finish them.
- Added a fair amount of new content for units.
- Can no longer leave the arena.
Off Topic :D said:I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!
Well each race can have different walls, that can increase game quality even more!
Night Elves: Living Walls
Humans: Fortified Wall
etc etc
About paladin spell lag, cast spell with dummy unit on dummy unit in first few sec, when game starts, it will work nice after that, and players will not see any lag latter![]()