I find some time so here it is
Idea:
You have really nice idea, some buildings just like that Archmage or Blood Mage have nice triggered spells
BUt I don't like how monsters spawn, 2 many of them at same time create lag! Maybe you can reduce it's number and increase stats or create small number of them faster...
Map description:
Well your map description is ok, but you should try to improve it even more!
Create Credit list at first place!
Add some screenshots or maybe even video!
Here check this one:
The importance of a Description [09 May 2009 17:41]
ap0calypse
BB Code List:
Click
Color List:
Click
Map Description Templates
Need pictures for your map Description? - Come here!
Ingame description / Custom GI:
Look good, lumber and food icon changed into nice ones to fit your map!
But you still miss some hints or help messages ingame!
Quest log is nice btw!
Multiboard can be edited a little more!
Here check this link, maybe will you learn some new stuff...
Polishing Your Game [24 May 2010 15:55]N1ghthawk
Terrain:
Well honestly there is no terrain
But that is ok for mini map like yours!
You edited tiles with triggers and that is bad, some tiles look bad placed one on another, pick nice tiles first...
Here are some links again:
Triggers:
Trigger are half GUI half JASS!
All is more or less nice, and good created!
But your Initialization is very big
Create different trigger for selecting game mode, maybe difficulty, ya know basic game setup
Another one for multiboard etc etc
Also Hero Spells trigger don't need all that "
if then else" actions
In your case just use trigger actions
If attacked unit has hex it will cast that spell, if has forked lightning same, it can't cast something different...
I will still attach links to GUI tutorials so maybe some new users can check:
Memory Leaks:
I find some memory leaks in your map
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of (Attacking unit)) Equal to Tauren Chieftain (real)
-
Then - Actions
-
Unit - Order (Attacking unit) to Orc Tauren Chieftain - Shockwave (Position of (Attacked unit))
-
Else - Actions
This one show you point or location leak: "
(Position of (Attacked unit))"If you don't know what memory leaks are, check tutorials attached above
.
How you used Import Manager:
Map don't have any custom model or texture, but that isn't problem, problem is mp3 file... Music file used take 1.63 MB (1,716,224 bytes) map space! I checked it even more and I saw that you maybe edited it to 64 kbit and 44100 Hz! Because of voice it is bad to reduce that to 32 kbit! Only good thing is that you can save 800 KB, creating 840 KB (860,160 bytes) large file! Without original version music can sound good even this way
How you used Object Editor:
You show nice work here, everything is organized fine, even user who first time open map can easy find anything that he want!
How you used Sound Editor:
Well you used it because of mp3 file
Gameplay:
Gameplay is nice and can be fun but large walls ruin everything -.-
Use different model or reduce it size, this way it's hard to see units and towers...
Your map need:
- More races
- More different walls
(Examples
# Ice Wall, attacking unit is slowed
# Steel Wall, attacking unit can be stuned
# Fortified Wall, has 2 times more hp than any other wall
# Living Wall, can regenerate
- More units (hero like towers or just simple workers)
- More hints, how to play etc etc
- Custom events just like, random creep/power up spawn etc etc
- Different Arenas maybe*
*Create different battleground with terrain triggers (barens/sand/desert or ice/white or forest/grass/green or lava/red)
This map is nice and can be fun, but because of some small trigger errors and memory leaks, + there is lag created because of mass spawn, I won't vote for approval! I will rate your map with 2/5 mark!
And for the end my last words:
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!
Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.
Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.
A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.