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Stay Alive 5


Zeatherann Presents:

An Anthro-Vixen Games' Map


Stay Alive 5 v3.1


Story

This is the 5th in the series, but is a whole new map (started from scratch). You and your peasant friends jsut defeated the Orc Lord, after defeating the Undead King. Now you must kill the Arena Master as he sends hordes of creeps to kill you.


Objectives
  • You must build a base and wall yourself in that base to stay alive.
  • Build towers to fend off the horde of creeps comming at you.
  • Spend your Gold Coins to get upgrades for your base.
  • Use your kills wisely to cast powerful magic or upgrade your units.
  • Stay Alive!
Features
  • <3.1>Difficulty is now pickable, changing the number of spawned mobs.
  • <3.0>Nine spawn points, the sides of map (sides and middle) that are 'pickable'.
  • <2.5>Terrain enviroments are now randomized, pick from a list of 10 tilesets.
  • <1.5>Kills (lumber), which is used to cast the powers from your builder's invintory, or used at your barrack to give your units upgrades.
  • <1.5>10 Waves, one for each creep level. Plus creeps get stronger each wave besides their 'lvl up'.
  • <1.5>Waves last untill all the creeps are killed.
  • <1.0>New spawn handling featuring all of blizzard's 272ish melee creeps that don't fly.
  • <1.0>Boss wave after the 10th wave, which players have to kill 'Zeatherann'.
  • <1.0>Rotating Hero Towers, they turn to face what they attack and lvlup, thus making upgrading pointless.
  • <1.0>Minimap shows a grid of squares, and magical runes line up to it for a perfect base size of 9x9.
  • <1.0>Build wisely! As you can only build 75 buildings.
Disclaimer
  1. As far as I know, and I looked, this map is the first to use hero towers that rotate.
  2. This map is unfinished, but is wholely playable.
  3. More Races will be added, namely Orc Undead and Night Elf.
  4. This was and is an independent map of the official Stay Alive series, which as far as i know is dead.
3.0-3.1

<3.1>
  • Lost the old change log.
  • Fixed Wave requirements with special walls.
  • Made 'Beat Wave X' a lot easier code wise, will make more things use it.
  • Added difficulty system to pick between easy, normal, hard, and extrme.
  • Difficulty changes the number of mobs spawned.
  • Updated feature list to include what version it was added <x.x>.
<3.0>
  • Lost the old change log.
  • Finished the random terrain generation, it now properly conforms to the arena and has a full enviroment.
  • Humans are now 85% finished.
  • Orcs have been disabled until i finish them.
  • Added a fair amount of new content for units.
  • Can no longer leave the arena.
Map is protected, unless you have the correct text files. These files are included in my first post.

Keywords:
Stay, Stay Alive, Alive, Zeatherann, Survival, Arena, Minigame, Mini
Contents

Stay Alive 5 (Map)

Reviews
23:46, 7th Aug 2010 ap0calypse: Approved
Finaly a comment, terrain's triggered to be somewhat random, but the squares have a purpose.

Also mine's the only one to have rotating hero towers, anywhere on WC3 as far as i know.
Blizz got close.

Also, Mine has races.

PS: thanks for posting:)

Edit: Attached is the proper files needed to open this map. The reason for this is i defined my own GUI triggers.
 

Attachments

  • Custom Triggers.rar
    161.6 KB · Views: 71
Last edited:
Level 22
Joined
Feb 3, 2009
Messages
3,292
As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved

Additional Information:
However, make sure you don't stop working on this!

I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
185870-albums3216-picture31869.jpg

185870-albums3216-picture31868.jpg


Stay Alive 5
Created by Zeatherann ; Uploaded by: Zeatherann
Map size:
1.82 MB

185870-albums3216-picture31865.jpg


1st - Idea
2nd - Ingame description / Custom GI

185870-albums3216-picture31866.jpg


1st - Triggers
2nd - Memory Leaks

185870-albums3216-picture31867.jpg



I find some time so here it is :D

Idea:

You have really nice idea, some buildings just like that Archmage or Blood Mage have nice triggered spells :D

BUt I don't like how monsters spawn, 2 many of them at same time create lag! Maybe you can reduce it's number and increase stats or create small number of them faster...

Map description:

Well your map description is ok, but you should try to improve it even more!
Create Credit list at first place!
Add some screenshots or maybe even video!
Here check this one:
The importance of a Description [09 May 2009 17:41]ap0calypse
BB Code List: Click
Color List: Click
Map Description Templates
Need pictures for your map Description? - Come here!

Ingame description / Custom GI:

Look good, lumber and food icon changed into nice ones to fit your map!
But you still miss some hints or help messages ingame!
Quest log is nice btw!

Multiboard can be edited a little more!

Here check this link, maybe will you learn some new stuff...
Polishing Your Game [24 May 2010 15:55]N1ghthawk

Terrain:

Well honestly there is no terrain :D
But that is ok for mini map like yours!
You edited tiles with triggers and that is bad, some tiles look bad placed one on another, pick nice tiles first...

Here are some links again:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...


Triggers:

Trigger are half GUI half JASS!
All is more or less nice, and good created!
But your Initialization is very big :D
Create different trigger for selecting game mode, maybe difficulty, ya know basic game setup :D
Another one for multiboard etc etc

Also Hero Spells trigger don't need all that "if then else" actions :D
In your case just use trigger actions :D
If attacked unit has hex it will cast that spell, if has forked lightning same, it can't cast something different...

I will still attach links to GUI tutorials so maybe some new users can check:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher
Off Topic :D said:
I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!


Memory Leaks:

I find some memory leaks in your map
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Unit-type of (Attacking unit)) Equal to Tauren Chieftain (real)
    • Then - Actions
      • Unit - Order (Attacking unit) to Orc Tauren Chieftain - Shockwave (Position of (Attacked unit))
    • Else - Actions
This one show you point or location leak: "(Position of (Attacked unit))"If you don't know what memory leaks are, check tutorials attached above.

How you used Import Manager:


Map don't have any custom model or texture, but that isn't problem, problem is mp3 file... Music file used take 1.63 MB (1,716,224 bytes) map space! I checked it even more and I saw that you maybe edited it to 64 kbit and 44100 Hz! Because of voice it is bad to reduce that to 32 kbit! Only good thing is that you can save 800 KB, creating 840 KB (860,160 bytes) large file! Without original version music can sound good even this way :D

How you used Object Editor:

You show nice work here, everything is organized fine, even user who first time open map can easy find anything that he want!

How you used Sound Editor:

Well you used it because of mp3 file :D

Gameplay:

Gameplay is nice and can be fun but large walls ruin everything -.-
Use different model or reduce it size, this way it's hard to see units and towers...

Your map need:
  1. More races
  2. More different walls
    (Examples:)
    # Ice Wall, attacking unit is slowed
    # Steel Wall, attacking unit can be stuned
    # Fortified Wall, has 2 times more hp than any other wall
    # Living Wall, can regenerate :D
  3. More units (hero like towers or just simple workers)
  4. More hints, how to play etc etc
  5. Custom events just like, random creep/power up spawn etc etc
  6. Different Arenas maybe*


*Create different battleground with terrain triggers (barens/sand/desert or ice/white or forest/grass/green or lava/red)

This map is nice and can be fun, but because of some small trigger errors and memory leaks, + there is lag created because of mass spawn, I won't vote for approval! I will rate your map with 2/5 mark!

And for the end my last words:

The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

185870-albums3216-picture31874.jpg

 
Last edited:
Thanks -Kobas- I know a bout the memory leaks, great idea with the case for the ifs, but then i'd have to watch out for the spell id strings hehe, not hard though. Some spells need to be triggered a bit better, and the palain's 2 spells lag the first time one of them is uses in game, but only once. May have to buffer that one.

Nice example with the walls, I will use them and give credits to you for idea +red for an awsome idea.

Terrain terrain 'sets' are nice. Will use those.

Undead and Night Elves races will be added, mabey more if people want them, but they would have to do a little besides "you should add gnolls".

Will have to fix the spawns to do what i did in Zombie Survival, use a counter over a few seconds. It really helps.

-Thanks again.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Well each race can have different walls, that can increase game quality even more!

Night Elves: Living Walls
Humans: Fortified Wall

etc etc

About paladin spell lag, cast spell with dummy unit on dummy unit in first few sec, when game starts, it will work nice after that, and players will not see any lag latter :D

I'm not sure why you reviewed it aswell?
I already think it can be approved with 2/5 as I stated in my post.
 
Haha! as am i. Update tonight.

Edit: I'll share some planed changes...
  • Changing the end boss to be a mob that you have to kill 19,683 times (more on this later).
  • Making the whole techtree require beaten levels 'waves' to build, such as the research building.
  • Adding more special walls, and allowing the repairer unit to upgrade into special towers.
  • Making towers that are unlocked when level 10 is beaten specifically designed to help with the boss. But costing gold/kills to make.
  • Allowing players to 'up' their tech by paying gold.
So, look forward to those changes, i know i will, specially the first one hehe.
 
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