I've encountered a slight problem when starting my map. I have a unit that's based off the assassination rogue from world of warcraft (energy instead of mana).
I set the mana regeneration in the object editor to 8 which should cause his limited mana to fill up very quickly but when the hero is first chosen his mana Regen is almost non existent.
The mana Regen in the world editor doesn't seem to take effect until AFTER he dies and is resurrected. Is there any way around this without having to kill the unit as soon as you choose him?
I set the mana regeneration in the object editor to 8 which should cause his limited mana to fill up very quickly but when the hero is first chosen his mana Regen is almost non existent.
The mana Regen in the world editor doesn't seem to take effect until AFTER he dies and is resurrected. Is there any way around this without having to kill the unit as soon as you choose him?