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I don't really like this vehicle design but it was easy to work on.
I followed some obscure command line interface tools to retrieve the texture and the OBJ file from the game archive.
I imported the OBJ file in TRMS and used the Fingolfin MTT model bones, animations, camera, Collision shape and sound since they are nearly identical vehicle.
Added a few alternate animations.
Recommended art attribute for the editor :
Art - Animation - Blend Times (seconds) : 0.01
Art - Scaling Value : 0.8
Attack One :
X: 0
Y: 30
Z: 30
Combat Animation Damage Point: 0.4
Alternate Attack :
X: 0
Y: 65
Z: 200
Combat Animation Damage Point: 0.04
Projectile Arc : 0.3
I edited the texture :
Added Team Color
Adjusted luminosity & contrast a bit
Converted to BLP
Added attachment point
Added particle
Added Sound, Collision shape, Camera... (imported from Fingol model)
I'd like to credit @twilac for updating @Fingolfin blender plugin, especially for adding action animation export to mdx, wouldn't have made this model without this.
Plugin link : GitHub - tw1lac/mdl-exporter at 3.4
Displays properly in wc3 editor.
Model works and displays fine in both SD & HD modes ingame.
Health & Mana bars display properly ingame.
Has a Portrait and its' camera-facing is properly placed.
All attachment point(s) are working.
Has simple .blp...
You must include the company/author of the model you ported/modified in the author(s) [In this case it's Sony Online Entertainment] Simply click Edit -> Add Author -> Type in the company, this is now a must to have it approved.
Verdict:5/5 - Approved + High Quality - Pending adding "Sony Online Entertainment" to author list to have it fully approved)
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