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Stalchild (Alternate Skeleton)

Submitted by BossGengar
This bundle is marked as approved. It works and satisfies the submission rules.
Hey! I made another model!

This model is inspired by the "Stalchild" enemy from The Legend of Zelda: Ocarina of Time.

From Zeldapedia:

"They are undead, skeletal creatures that seem to be closely related to Stalfos, except more child-like and unarmed. Stalchildren seem to be nocturnal, as they are only seen at night, and when the sun rises, they immediately disappear."

I'm pretty new to animating so please tell me any problems with the animations and the model.

Thanks to @Mister_Haudrauf for helping me create this model.

Please give me credit if you use him! :D




Changelog:
1.0 Uploaded
1.1 Changed Leg Texture
1.2 Made animations have more movement.
1.3 Added collision, added event objects, added Decay animation and made it disappear at the end. Made Death non-looping
1.3.1 Decay, Portrait Talk and Birth animations are now Non-looping
Contents

Stalchild (Alternate Skeleton) (Model)

Reviews
  1. DarkRanger2

    DarkRanger2

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    You should seriously improve the animation and put some shadows on the texture.
    Also improve the head ...

    Good idea Btw, if you improve it I might use it in something.
     
  2. BossGengar

    BossGengar

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    Which animations need improving?
     
  3. DarkRanger2

    DarkRanger2

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    Death, walk, attack 1,2

    And there's a real strange thing with his legs.
     
  4. BossGengar

    BossGengar

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    What strange thing with his legs?
     
  5. DarkRanger2

    DarkRanger2

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    Doesn't look like a skeleton stuffs.
     
  6. BossGengar

    BossGengar

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    What do you mean by skeleton stuffs? The texture of the legs?
     
  7. DarkRanger2

    DarkRanger2

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    Yeah surely.
    I guess it just need more shadows because it looks like two White staffs.
     
  8. DarkRanger2

    DarkRanger2

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    Looks a thousand time better !
     
  9. Hayate

    Hayate

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    I really like the animations, is a really good work, aside from some part where you might wanna anchor the leg, the animation looks very skeletony
     
  10. Direfury

    Direfury

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    No. They don't. They need serious work. They're static, unnatural. They're good enough for a first step, but need much more work.

    And before you say it, they're unnatural in that they don't mimic realistic motion. Robots have more fluidity of motion. Not 'unnatural' in that it's a skeleton, or something stupid like that.


    Gengar, I would suggest taking more cues from the Stone Golem and ingame Skeleton models. Keep going, you're nearly there.
     
    Last edited: Aug 27, 2017
  11. Rubellu Sidus

    Rubellu Sidus

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    The Idea is good. But first you shoud try wrap the Skeleton Texture in the Ghoul Model with MDLVis or other model editor...
     
  12. BossGengar

    BossGengar

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    I would do that, but then it wouldn't do the look i'm trying to mimic justice.
    [​IMG]
    They are bony creatures not fleshy.
     
  13. Rubellu Sidus

    Rubellu Sidus

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    That's why you should do what I suggested. You will not use Ghoul's Texture, but you will use Skeleton's in Ghoul model
     
  14. BossGengar

    BossGengar

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    My mistake, I read that wrong. I'll see what it looks like, and make a decision on which i like better.
     
  15. DarkRanger2

    DarkRanger2

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    I suggest a more savage attacks animination.
     
  16. BossGengar

    BossGengar

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    I made the animation hoping it would look like the attack animation from the actual game. I want to make it as close to the original as possible. If you have a suggestion about how I should do the animation please give me something to reference.
     
  17. General Frank

    General Frank

    3D Modeling Moderator

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    Oh boy, there are many flaws on this model. Please fix them all:

    - The model does not have any collision shapes or event objects.

    - You need a Decay animation and actually make the geoset disappear properly.

    - Make the Death animation non-looping.
     
  18. General Frank

    General Frank

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    Decay animation should be non-looping.
     
  19. General Frank

    General Frank

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    Works in-game.