• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

SSTD Beta v.52

The prince has fallen! Now four guardians must team up to fight off waves of advancing enemies that threaten the princess' tower. Each player chooses a race that will determine what type of towers can be built. Teamwork is very important.

Features:
- 8 different races to choose from each with their own unique style and strategy
- Unique spiral design. Will you build to help catch teammates' leaks or will you pile all your towers into the corner to get more cash for yourself?
- Over 50 towers including Human, Fire, Water, Wind, Earth, Storm, Death, and Night
- Summonable runes that possess powerful spells and auras
- Ultra powerful combination towers
- Everyone's favorite cede system to further encourage team play
- 40 increasingly difficult levels. Can you beat them all?
- Upgrades that affect the damage of all your towers.
- Battle cards that can be used to powerup towers, kill enemies, and sometimes recieve special bonuses.
- Four difficulty levels allowing players to vote on Easy, Normal, Hard, or Expert.

Recent Updates (v.52):
- Enemies will now drop more gold per round

Past Updates (v.51):
- Rebalanced Wind, Water, Earth, Night, and Storm towers to be more cost effective (a combination of price drops, range increases, and faster attack speeds)
- Fixed a bug where players would be awarded purchasable cards during early game
- Fixed a hotkey conflict between the Trappers Hut and Lunar Temple
- Fixed a hotkey conflict between the Tesla Coil and Thor's Hammer
- Changed Lunar Collector hotkey to 'C'
- Fixed a bug where the Poisonbomb Card would cause a speed increase rather than decrease
- Changed Race selection buildings to be 2x2 rather than 3x3
- Symbol of the Seraphim now costs 50g as well as 1 wood


Past Updates (v.50):
- NEW Card Shop for all races with purchasable cards
- Added difficulty to leaderboard
- Color coded race selections
- Color coded tower damage types
- Standardized all build/research times
- Fixed several typos/bugs

Past Updates (v.41):
- Added tower damage type to tooltips.
- Added spell castability info to tooltips.
- Buffed Guardian of the Skies.
- Fixed Loss of Equilibrium Card.

Find me on Battle.net US East username: Silver_Seraphim =)
Home channel on Battle.net US East:
1964
Contents

SSTD Beta v.52 (Map)

Reviews
Earth-Fury: Everything appears to be in workign order... from what i've seen not bad.

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M

Moderator

Earth-Fury: Everything appears to be in workign order... from what i've seen not bad.
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
I played your map, Silver_Seraphim and here is my results about the map:

Good Sides:
- Card system is good and unique
- The towers were nice: nice tech tree and very good system with gold and lumber
- The game is in balance and that's a good sign
- Upgrade system is nice and it works fine

Bad Sides:
- Terrain is not so good, I didn't like the threes and the red things in the map
- Some runes have spells like impale that you must cast, but sometimes people just forgot to use it, in some TD's(example. Burbenog) there is a computer that will do the job for you, maybe you should put it also?
- One card did a magic that stopped runner for moving, the runner stopped almost in the middle so we couldn't killed, game over, we were in level 38

Overall this is one of the best TD's I have ever played. Very well done. The game is quite simple and that's a good thing, at least in my opinion. I will give you 7/10, very good. Good job!
 
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