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[Arena] ssss! A Sneaking Simulator

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SSSS! A Sneaking Simulator

Map Testing
If you'd like to test this map, join my group at Garena: 178426
Be warned, the map is in an early state and is consequently ridden with bugs.
I'll try to have a consistent testing schedule, like every Saturday or something.

Current testing day (#2):

Never until anyone actually gives a shirt about this.
Time Conversion


3 people have signed up so far (Impressive)



What the fug is this?
Basically, another generic kill each other arena, but with elements of stealth.
Yes, a stealth game; don't expect every second to be action-packed as fuark.

Some key points.
1) Stealth. Your guy can camouflage on walls, hide in bushes, use smoke bombs, etc, all of which make you (nearly) invisible.
2) Equipment. Your guy has a bunch of weapons, ranging from guns to traps.
3) Actions. Your guy can do plenty of things, like dodge rolls, back steps, backstabs, etc.
4) Scenarios. Some game modes revolve mostly upon sneaking. (see: not TDM)

tl;dr
metaru geer sorid: the wc3 port: the ripoff: the game

but really though, it's MGO: WC3 Edition
;_;7

Here's a gameplay video.
(Slightly outdated. It's kind of boring.)

don't ask why it's pink

Stealth
Here's how it works:

- You can hide on pretty much any wall, and in any bush. You gradually turn transparent when doing so.
- Walking or doing anything else breaks your cloak.
- You can strafe on walls - it won't break your cloak.
- Also, you can look around corners.
- Although subtle, your footsteps can be seen. Water footsteps are obvious as hell.

So yeah, walls are clearly the central mechanic of this game. You'll be spending a lot of time hugging them.



Game Modes
Game modes blatantly stolen from MGO2, enjoy.
Will add more game modes in the future.

SDM - Stealth Deathmatch
Free-for-all mode where everyone is cloaked, you have one life, and you try to be the last player alive.
Everyone has a Sound Sensor, which beeps as you get closer to other players. E.g., it beeps like a maniac when you're right next to someone.
Taking damage disables your cloak temporarily.
Finally, the fighting area gets smaller and smaller as time progresses.
(This is also the game mode in the video.)

TSNE - Team Sneaking
Stealth vs. Guards, one life.
The sneaking team's goal is to capture the flag and return it to home base.
The defending team must defend the flag. If a player on the sneaking team is damaged, everyone on that team will be temporarily revealed.

BASE - Base Mission
Your typical base capture mode. Need I say more?

There's also Team Deathmatch and its free-for-all counterpart, but nobody cares.

Equipment
Your character carries around a primary, secondary, and melee weapon,
which you cycle through using the Escape key. Your items vary between classes.

Here are the currently implemented items. (Point at an item for its description.)

Stealth
HP: 750
ROLE: Infiltration

[Melee]

knife.png
crescent.png
[Primary]
flintgun.png
flintgun.png
[Secondary]
cloakbomb.png
vitae.png
scope.png



Spotter
HP: 1000
ROLE: Patrol

[Melee]
knife.png
torch.png
[Primary]
flaregun.png

flaregun.png
[Secondary]
tripper.png
vitae.png



Soldier
HP: 1500
ROLE: Tank

[Melee]
knife.png
blade.png
[Primary]

shotgun.png
repeater.png
[Secondary]

flintgun.png

vitae.png



Sentry
HP: 750
ROLE: Defense

[Melee]
knife.png
[Primary]

flintgun.png
[Secondary]

scannerrounds.png


 
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