- Joined
- Jun 14, 2008
- Messages
- 191
I've been working on a fairly complex spore recreation (But done differently) and have run into a lot of snags and some harder to fix bugs. So in effort to keep this project going, I'm looking for an experienced mapper that can help me co-create this thing. I already know exactly how I want it to be done, but I need a lot of help.
The camera angles are unique and follow you around, sometimes at a lower 3rd person view. At each stage, what you pick and evolve with stays with you throughout the game.
Basically, it starts really easy, as a cell. The only thing you need to do is eat food and/or kill enemies (which have their own AI, so you will be competing for your food, but no worries, they start easy). As you level, you randomly gain a stat point (dmg, attack speed, movement speed, hp and mystic power) and you choose to upgrade towards carnivore, herbivore or both (omnivore). At level 5 you can choose to evolve into the next phase or stay and gain more stats until level 10.
The next phase is the Ocean phase (I really wanted to make ocean terrain so I added it in). Here you get +8 stats per level and one random stat. Again, you find algae or meat depending on what you picked in phase 1. Again, you evolve at level 5 or you can wait until later. The AI is a little better here and they evolve just like you do. Don't try and take on the higher levels or you will lose one of ten lives you get.
After the ocean phase, you receive a bonus in whatever stat you picked most and move onto land. Here you get nest mates that can aid you in battle. Similar to the first two stages, you can level up just by eating, but if you want faster experience you have to take on enemy nests. Every level you gain, you can pick a passive ability to add to your creature.
And that's how far I am now. I am also working on a random terrain generator for the Land area that includes hills, impassible mountains, spires, valleys, volcanoes, mountain ranges, continents and islands, as well as random weather effects including thunderstorm, rain, wind, tornado, and calm, along with lighter and darker nights.
So I plan to make this project a grand one, however, I need some help. If someone's willing to put a lot of time and effort into a grand project. PLEASE contact me. I need experienced mappers who can use GUI to it's fullest and if you know jass, that's always a plus.
The camera angles are unique and follow you around, sometimes at a lower 3rd person view. At each stage, what you pick and evolve with stays with you throughout the game.
Basically, it starts really easy, as a cell. The only thing you need to do is eat food and/or kill enemies (which have their own AI, so you will be competing for your food, but no worries, they start easy). As you level, you randomly gain a stat point (dmg, attack speed, movement speed, hp and mystic power) and you choose to upgrade towards carnivore, herbivore or both (omnivore). At level 5 you can choose to evolve into the next phase or stay and gain more stats until level 10.
The next phase is the Ocean phase (I really wanted to make ocean terrain so I added it in). Here you get +8 stats per level and one random stat. Again, you find algae or meat depending on what you picked in phase 1. Again, you evolve at level 5 or you can wait until later. The AI is a little better here and they evolve just like you do. Don't try and take on the higher levels or you will lose one of ten lives you get.
After the ocean phase, you receive a bonus in whatever stat you picked most and move onto land. Here you get nest mates that can aid you in battle. Similar to the first two stages, you can level up just by eating, but if you want faster experience you have to take on enemy nests. Every level you gain, you can pick a passive ability to add to your creature.
And that's how far I am now. I am also working on a random terrain generator for the Land area that includes hills, impassible mountains, spires, valleys, volcanoes, mountain ranges, continents and islands, as well as random weather effects including thunderstorm, rain, wind, tornado, and calm, along with lighter and darker nights.
So I plan to make this project a grand one, however, I need some help. If someone's willing to put a lot of time and effort into a grand project. PLEASE contact me. I need experienced mappers who can use GUI to it's fullest and if you know jass, that's always a plus.
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