Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
There is a "<Player> leaves the game" event you could use instead of this. I presume you have a trigger like this for every player? They could all be combined into one using an event like that for each slot that could have a user player.
You could compute leaverGold = (<Player> current gold) / (Number of players in Player_User) to save yourself having to recompute it each time.
The 'gold received' message doesn't need to be inside a Player Group - Pick action.
If it truly is displaying the right number of gold but not adding it, I do not see the reason for this. Looks like it should work to me. I would delete the whole line and create it again.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.