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12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
IcemanBo: Too long as NeedsFix. Rejected.
Reviewed by Maker, Spiritbreaker, 28th Jan 2012
Add importing instructions and version number.
Charge of Darkness:
Triggers are on needlessly
Don't set custom values of units
Uses too many dummy abils, use only one with levels, simplify the if/then/else snake with an equation
Should utilize skip remaining actions when a correct unit is found in unit group loop
Don't use point arrays, you don't need to
Destroys all destructibles like bridges
Has redundant AND, conditions are automatically behind an AND
Bad indexing, doesn't recycle/reset
Greater bash:
Destroys all destructibles like bridges
Distance array could be replaced with an equation + single non-array variable
Don't set custom values
Don't use a point array
The rest two abilities have some of the same issues
You should share "temporary" variables between abilities