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Spirit Wars -minigame/arena

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A recently revived map of mine (actually, it was started with another friend as well). Decided to rescript it and see what would turn out this time (3rd try).

Name: Spirit Wars
Type: Minigame Arena
Players: Up to 6

The goal is simple: buy spells and nuke other players. Currently there are two modes:
- FFA - as expected, fight for yourself!
- Capture The Flag (it should be Hold The Flag) - find the flag on the map and keep it for as long as possible. You gain +1 point up to 25/45/80 every 6 seconds. If you die - you drop the flag.

Extra features:
- there are runes that give you different stats when you get near them
- spells (will) depend on Hero stats
- custom AI, although not very good in some aspects
- rematch option


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I upload the map since I mainly want ideas on how to improve things. Actually, this is the list of ideas I want to work on:
- uses for Hero stats
- improve the AI
- more spells dependent on stats
- extra events/modes
- better terrain?

What I next plan to work on is improving ALL the scripts since I basically copied them from my previous open source versions. If you plan to peek into the script I don't really advise you because it is poorly made and it's very messy. I only edited them to be functional while I test stuff.

I still haven't started making new spells. But I'll surely make them unit spells with hotkeys. I like the elemental concept and I was thinking of adding elemental runes/points/whatever that can be bought. In this way you can customize your Hero against certain elemental effects or boost your own ones in a specific element.
In addition to this, I am thinking of making the spells cost mana (and some even health) to find some use of Hero stats. I still don't have a purpose for Strength, though.

Ideas/feedback are really appreciated!
 
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