Shaman Arena
What is shaman Arena ?
Shaman Arena is kind of arena, with 12 shamans fighting againt themselves, or againt creeps.
Game Modes :
Shaman Arena features a lot of game mode, customizing the game as you like
This includes 4 game modes :
Shamans :Normal Mode : Players must fight againt themselves. First players to reach "X" kills wins the game
Customizable :
-Number of kills
-Number of teams (maybe)
-Creeps' Strenght
Deathmatch Mode : This is like Normal Mode, but instead, players cannot rez after dying, and the last Shamans standing is the winner.
Customizable :
-Creeps' Strenght
Capture the Flags : A team of 2 players battle in two camps, to capture the other team flag and bring it back to yours.
Customizable :
-Number of flags to win
-Spawnables Creeps (Yes/No)
-Merchants in Towns (Yes/No)
Againt the Creeps : Together, players must protect themselves againt waves of creeps.
Customizable :
-Number of Waves
-Difficulty
-Merchants in Town (Yes/No)
Players can choose between 8 (at the moment) shamans, each one can learn different abilities.
Earth Shaman : Heal/Buffer
Blood Shaman : Melee DPS/Self Heal
Ice Shaman : Caster DPS/Debuffer
Fire Shaman : Caster AOE DPS
Storm Shaman : Caster DPS
Feral Shaman : Animal Transformation/DPS
Shadow Shaman : DPS/Debuffer
Demonic Warlock : DPS/Summoning
Abilities :
Abilities can only be learned by spellbooks (Found in grounds or buyed) and each spellbook is for a different Shaman.
Each spells is triggered and can be dodged (As it use Dummy missile).
Missiles cannot pass throught doodads.
The challenging parts is that a positive missiles can benefits enemies while a negative missiles can hurt allies, or even yourself, beware when you send a fireball in your ally's direction
Creeps :
Creeps play a different role in the game depending in the game.
In "Againt the Creeps" mode, they are attacking players and trying to kill them. But in Normal and Deathmatch, they are just here to gain some golds and patrol in the arena hunting players
Runes and Tomes :
Tomes are special books found in the ground or when slaying creeps, they are the only ways to get permanent stats boost.
Runes are special items which when aquired, doesn't just grant special Buffs, but also Debuffs, which can change the scales.
Here an example, a mighty runes that could gives 150% damage bonus for 5 second but causes the Hero to lost 10 hp/sec.
Stats :
Strenght : increases health, health regeneration and damage
Agility : increases attack speed, evasion, critical and armor (Physical)
Wisdom : increases mana, mana regen, spell damage/heal, spell critical.
Other Features :
-Wandering Merchants
-Bosses with epic loots
-Possibility to Restart a Game
Recruitement :
This all I can give you for the moment, screenshots coming soon, hopefully.I'd like that someone make me a projectile system that contains the features :
- The projectile can collide on both allies and enemies
- The projecticle collide in Air Pathing Blocker
- The project cast spell at every unit in "X" range when colliding (negative spells affect allies and positive affect enemies, too)
- No missile if casted in self
- User-friendly
- Possibility to change speed
- Have a timed life for projectiles if they don't collide on something
Last edited: