Since then, Andy Hull and I have been working on this new version for XBLA.
It's much more than a port of the original game, and has new graphics, music,
zones, monsters, items, traps, and secrets. The controls are much smoother, too,
and designed specifically for the gamepad.
And even though the game is randomized, players of the original enjoyed highscoring
and
speedrunning, so we're trying to limit the luck involved. You'll be able to
compete on XBLA's leaderboards.
You'll also be able to play Spelunky with friends at home! There's co-op and deathmatch.
With multiple players interacting, co-op becomes a much different game. It's easy to help
or hurt each other, so socialization is important!
Deathmatch has been likened to a platformer version of "Bomberman" by testers, although
it's much faster-paced, with more (and more varied) items and weapons at your disposal.
We'll have AI bots for those that want to deathmatch alone.
(This AI is also used in the single-player campaign for some of the NPCs.)
By the way, Spelunky for XBLA was nominated for
3 awards at the IGF and won the Excellence
in Design Award! Whoo hoo! In fact, maybe that's how you heard about it in the first place!
One of the IGF judges said this about the game:
If that sounds good to you, then we hope you'll try the game! Spelunky is coming to XBLA on
July 4th, 2012!
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