function getFireFlowerAbilityCode takes nothing returns integer
return 'A000' //To implement just change A000 to the ability code of the 'Fire Flower' spell in your map
endfunction
function getFireFlowerAbilityCode2 takes nothing returns integer
return 'A001' //Just change A001 to the ability code of the 'Fire Flower Damage' spell in your map
endfunction
function getFireFlowerDummy takes nothing returns integer
return 'n000' //And finally you need to change n000 to the unit codes of the fire dummy in your map
endfunction