Hi everyone, again.
I am pretty sure this is off section, but anyway:
2 months ago I started on a special mapping project,
Aeon of Magic, about the apocalyptic battle between magical creatures from the four dimensional planes: Chaos, Light, Dark and Nature.
To survive the incoming destruction of the world, all beings must obtain a large enough amount of energies from the Earth's Magic Core to form a protective barrier.
However.. this resource is limited, and so, the last and greatest battle in history begins, to escape extinction.
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Aeon of Magic has a unique concept of Unit, Hero, Ability, and Warfare.
-The Unit:
+Every unit belongs to one Alignment, or Class: Chaos, Light, Dark, Nature, or Unclassified.
+Every unit is specified by it's aspects: Water (water elemental), Fire (lava spawn), Elemental, Mechanical, Undead, Demon, etc.
+Every unit has vulnerabilities, and resistances.
+Every unit is magically potential, it has at least one active ability.
* All of the above are dynamically implemented, some of which will be described below.
-The Hero: all Heroes have the same basic properties as a unit. But there are a lot more:
+Every Hero has one major ability, and one Ultimate ability. All Hero abilities are unique.
+Every Hero has the capability to learn abilities, transform abilities, combine 2 abilities into one. There are schools of magic allowing the learning of nearly limitless number of abilities, most of which are unique and thoughfully made.
+Every Hero has a Specialty. Specialty is not considered ability, but, a unique new feature in AoM. For example: The Planeswalker leaves fiery footprints wherever he walks, each footprint gives him a small vision at the place. The Elementalist's summon spells have greater effects. The Holy Knight has a 15% resistance to Dark Class spells.
+Restrictions: some Heroes can not learn certain spells, can not use certain items.
-The Abilities:
+Unlike normal spells, AoM spells generally have different effects on different Classes, or creature types. They are divided into 5 areas: Chaos, Light, Dark, Nature, and Unclassified.
+For example, True Lightning, a Light spell, deals less damage to any unit of the Light Class, and more damage to any unit of the Dark Class. Vampiric Aura, a Dark Spell, does NOT work on Undead units but has a 50% increased effect on Nature Class units.
+All of the abilities are multi-instance.
+If you know the item combination in DotA, I hereby gives you the first ever ability combination system.
-The Warfare: chaotic, immense with a lot of actions and strategies. The vast number of units/spells make AoM have no upper limit. I am still developing gameplay.
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The great amount of trigger work is pretty big for one person. I was hoping to finish the project by the middle of this month, but I got a 3 week business making it impossible. If any of you are good at spell making/triggering (I know you are!) and are willing to help me in any of the map's aspects, I will really appreciate it and you will be greatly credited. The work will be fun and challenging I promise!
For further discussion, you can either comment down here or send an email to
[email protected].