- Joined
- Jan 19, 2015
- Messages
- 57
So like how Footman/Grunts have a melee damage upgrade how would I make it so casters like Priests/Shamans have a spellcaster damage upgrade?
I did the same but with the Ranged Upgrade is there a difference?Go to the Upgrade tab in Object Editor. Compare the 'Iron Forged Sword' for how they made the attack bonus. Create a custom research to match the concept.
I did that but still nothing; I'll try using melee as base for custom upgrade."Used Upgrades/Research"
Thanks! Any idea how to make a spell auto-casted when it's spawned though? Priests and Necromancers have it via the Heal and Raise Dead spell.I made a little test map to show you exactly how. The download is through my dropbox. If anyone knows how I can put a map into my comment without using Dropbox, it'd be appreciated lol
Here is the link
The first, it isn't that important though!To clarify what you mean, you are asking how to make a unit which has an auto-casted spell come out with said auto-casted spell toggled on? I don't believe there is a way to toggle auto-casted spells via triggers, unfortunately.
However, if you were asking how to make a spell auto-casted, I might be able to help. I haven't really messed with them myself, but I'd do my best.
You send an autocast on/off order to the unit. As Kaijyuu has said.I don't believe there is a way to toggle auto-casted spells via triggers, unfortunately.
I think it is like learning abilities, the order will execute irrespective of if a unit is stunned or not.As a side question: does that mean that a unit with an autocast ability doesn't toggle it on/off if they are stunned until the duration is over?
As a side question: does that mean that a unit with an autocast ability doesn't toggle it on/off if they are stunned until the duration is over?
I think it is like learning abilities, the order will execute irrespective of if a unit is stunned or not.