• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Spell] Wyrmshot/Dragonforce (1 spell)

Status
Not open for further replies.
Level 19
Joined
Aug 8, 2007
Messages
2,763
The best way to describe it is for you to see this video

Its a diablo 2 amazon skill called "Wyrmshot". Basically what it does is it shoots an arrow in the shape of a wyrm. That wyrm periodically shoots arrows at enemies. simple.. you can see it better in the vid

What i need to be configurable based on constants
- Missle Art (the wyrm)
- Missle Speed (the speed the wyrm travels)
- Range of secondary shots (the range of the arrows)
- Periodic shooting of arrows (how often it shoots arrows)

What i need to be configurable based on hero level and skill level
- Secondary Missle Art (the arrows)
- *Secondary Missle Speed (the speed the arrows travel)
- Distance Traveled before ending the shot (How long the wyrm travels before it disapeers)
- Damage (the damage the arrows do)
- # of secondary arrows (shot periodically)

* if u cant do it, its fine, not a need but would be cool

If anyone could do it, greatly appreciated, credits, rep, etc. Also a nice entry for the hiveworkshop spell section

e/ jass or vjass plz gui is horrible to look at imo
 
Last edited:
bump.

For the configurable based on hero x, you can probably just do a function that uses the caster as a unit parameter
 
Status
Not open for further replies.
Back
Top