- Joined
- Apr 17, 2010
- Messages
- 124
Hello, viewers.
I'm requesting a system of passive spells that towers CAN have, and said passive spell upgrades when that tower gets a certain amount of kills. Each spell is only for One tower and helps it with its main talent.
I need three systems done at the moment, with each system having 10 levels it can go through. Here are these systems:
This system is built for an arrow tower, the most simple tower in the history of TD-games. The effect is that it gives the tower extra attack speed. If you can make the attack speed configurable, I would like that.
This system is built for a Money Tower. This tower gives gold every time it hits, but it has low damage. The effect of this system is that every hit has a percent change to gain, lets say 10 gold. I'd like the percent and the gold gained to be configurable.
This system is built for a Splash Tower. This take has a moderately high damage, medium cooldown and a LARGE splash radius. The effect is that sometimes the splash will increase a large amount for only THAT hit. I'd like the splash range extra and the percent chance to happen.
I'd be happy if this would be written in GUI, and be put onto a demo map.
Anyone who could do these or even one will receive credit in my map and a +rep on the forum.
I'm requesting a system of passive spells that towers CAN have, and said passive spell upgrades when that tower gets a certain amount of kills. Each spell is only for One tower and helps it with its main talent.
I need three systems done at the moment, with each system having 10 levels it can go through. Here are these systems:
This system is built for an arrow tower, the most simple tower in the history of TD-games. The effect is that it gives the tower extra attack speed. If you can make the attack speed configurable, I would like that.
This system is built for a Money Tower. This tower gives gold every time it hits, but it has low damage. The effect of this system is that every hit has a percent change to gain, lets say 10 gold. I'd like the percent and the gold gained to be configurable.
This system is built for a Splash Tower. This take has a moderately high damage, medium cooldown and a LARGE splash radius. The effect is that sometimes the splash will increase a large amount for only THAT hit. I'd like the splash range extra and the percent chance to happen.
I'd be happy if this would be written in GUI, and be put onto a demo map.
Anyone who could do these or even one will receive credit in my map and a +rep on the forum.