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Spell Request

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Level 5
Joined
Aug 8, 2008
Messages
113
Frost Arrows - Slows enemies by 14/28/42/56%.. If they beco
Mute - Silences a group of heroes longer than usual (6/8/10/12 seconds) but If they are hit by 3/4/5/6 spells from any source the silence is removed.
Shadow Pact - Tethers herself to an ally making them both invisible for 25 seconds. The first unit they attack are frozen in ice for 1.1 seconds. Non-damaging Spells can be casted without breaking invisibility. Tethered units cannot travel 1300/900/600/500 distance away from each other without breaking invisibility. Heroes tethered together can deal additional damage upon breaking invisibility (spell or damage) 90/130/165/190. Also if one breaks invisibility they both become visible.
Midnight Shot - Shoots an arrow that travels 1300/2200/3100 distance and is 375/450/525 units wide leaves a dark path in its wake. Allies and self that walk on the path have their damage increased (of self and allies) by 45/90/120. damage dealt by allies and self heals the hero by 15% of damage dealt.
 
Level 11
Joined
Mar 27, 2011
Messages
293
Frost Arrows - Slows enemies by 14/28/42/56%.. If they beco
Mute - Silences a group of heroes longer than usual (6/8/10/12 seconds) but If they are hit by 3/4/5/6 spells from any source the silence is removed.
Shadow Pact - Tethers herself to an ally making them both invisible for 25 seconds. The first unit they attack are frozen in ice for 1.1 seconds. Non-damaging Spells can be casted without breaking invisibility. Tethered units cannot travel 1300/900/600/500 distance away from each other without breaking invisibility. Heroes tethered together can deal additional damage upon breaking invisibility (spell or damage) 90/130/165/190. Also if one breaks invisibility they both become visible.
Midnight Shot - Shoots an arrow that travels 1300/2200/3100 distance and is 375/450/525 units wide leaves a dark path in its wake. Allies and self that walk on the path have their damage increased (of self and allies) by 45/90/120. damage dealt by allies and self heals the hero by 15% of damage dealt.

I can make this... But, all credits about created spell will be mine,but the ideia is your.
 
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