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[Spell Request] Heavenly Support

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Level 2
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Jan 15, 2011
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The name of spell: Heavenly Support

The description: Creates positive aura(invul. dummy) in a point of cast. In 2 seconds it will connect all units (allies) in *** AoE (the effect should be the Healing Wave), allies will receive to 30/60/90/120 bonus damage, as close they are in dependence to this point, if link is broken off (ANY hero has left AoE), all heroes (which have been connected to this point) will receive temporary debuff - - *** attack on *** seconds. Channeling skill. Duration - 20 seconds. If this cast will turned off manually (hero who cast this skill moves e.t.c), hero will regain 5% of MaxMana.

Level 1 - 500 AoE, to 30 points , -30% attack , 20 seconds
Level 2 - 600 AoE, to 60 points , -25 % of attack of 15 seconds
Level 3 - 700 AoE, to 90 points , -20 % of attack of 10 seconds
Level 4 - 800 AoE, to 120 points , - 15 % of attack, 5 seconds.

Needed in MUI or Jass
I am not good in English, sorry for mistakes in grammar/words.
 
Level 33
Joined
Mar 27, 2008
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8,035
bonus damage, as close they are in dependence to this point,
From what I understand, the closer the unit, the higher the damage gain for the unit ?
Like, Level 1, up to 30 bonus damage
Most closest unit gets a full 30 bonus damage, while the most farthest unit gets 1 bonus damage, is it ?
Just need to clarify this up
 
Level 2
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Jan 15, 2011
Messages
22
From what I understand, the closer the unit, the higher the damage gain for the unit ?
Like, Level 1, up to 30 bonus damage
Most closest unit gets a full 30 bonus damage, while the most farthest unit gets 1 bonus damage, is it ?
Just need to clarify this up

Yes.
 
Level 4
Joined
Aug 22, 2005
Messages
44
If a unit leaves the area there is no penalty? Only heroes?

Edit: Got bored, decided to do it anyway. BAM! Just one note, this is kind of a rusty implementation, so the cooldown MUST be longer than the duration. The DURATION variable no longer does anything because it detects when the unit is no longer channeling. Coincidentally, it wont be able to tell the difference if he starts channeling something else or the same ability. This is MUI, so you can stick it on anything you want. It breaks if any of the affected units leave the radius. The damage goes in increments of 5, anything lower would just be ugly. Make sure to read the disabled trigger if you import this into your map or it will not work. Don't forget to change the raw codes up in the configuration header.
 

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Level 2
Joined
Jan 15, 2011
Messages
22
If a unit leaves the area there is no penalty? Only heroes?

Edit: Got bored, decided to do it anyway. BAM! Just one note, this is kind of a rusty implementation, so the cooldown MUST be longer than the duration. The DURATION variable no longer does anything because it detects when the unit is no longer channeling. Coincidentally, it wont be able to tell the difference if he starts channeling something else or the same ability. This is MUI, so you can stick it on anything you want. It breaks if any of the affected units leave the radius. The damage goes in increments of 5, anything lower would just be ugly. Make sure to read the disabled trigger if you import this into your map or it will not work. Don't forget to change the raw codes up in the configuration header.

I read it, but... how to import this spell, in what order? He needs JNGP?:goblin_boom:
 
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