- Joined
- Oct 4, 2011
- Messages
- 226
This ability is supposed to be a homing, start out at about 600 missle speed and increase to 1600 missle speed, doing base dmg and 1x inteligence when the target is hit. I have made this today but so far have not made it work, it doesn't ever move so something is probably wrong with my loop trigger. Any help would be great I have triggerer's block atm and cant find my mistake.

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Bird of Prey
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Bird of Prey (White Wizard)
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Actions
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Set TempUnit = (Casting unit)
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Set TempPlayer = (Owner of TempUnit)
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Set TempInteger = (Level of Bird of Prey (White Wizard) for TempUnit)
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Set TempLocation = (Position of TempUnit)
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Set TempUnit2 = (Target unit of ability being cast)
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Set TempLocation2 = (Position of TempUnit2)
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Set TempReal = (Angle from TempLocation to TempLocation2)
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Unit - Create 1 Bird of Prey (Dummyl) for TempPlayer at TempLocation facing TempReal degrees
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Animation - Change (Last created unit)'s size to ((100.00 + ((Real(TempInteger)) x 50.00))%, (100.00 + ((Real(TempInteger)) x 50.00))%, (100.00 + ((Real(TempInteger)) x 50.00))%) of its original size
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Set TempUnit3 = (Last created unit)
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Custom script: set udg_AA03_IdInteger = GetHandleId(udg_TempUnit3)
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Unit Group - Add TempUnit3 to AA03_DummyGroup
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Hashtable - Save Handle OfTempUnit2 as 1 of AA03_IdInteger in AA99_Hash
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Hashtable - Save Handle OfTempUnit as 3 of AA03_IdInteger in AA99_Hash
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Hashtable - Save 18.18 as 4 of AA03_IdInteger in AA99_Hash
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Hashtable - Save 0.27 as 5 of AA03_IdInteger in AA99_Hash
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Hashtable - Save (((Real(TempInteger)) x 50.00) + (25.00 + (Real((Intelligence of TempUnit (Include bonuses)))))) as 6 of AA03_IdInteger in (Last created hashtable)
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Trigger - Turn on (This trigger)
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Bird of Prey loop
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in AA03_DummyGroup) Greater than 0
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Then - Actions
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Unit Group - Pick every unit in AA03_DummyGroup and do (Actions)
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Loop - Actions
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Set TempUnit = (Picked unit)
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Custom script: set udg_AA03_IdInteger = GetHandleId(udg_TempUnit)
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Set TempLocation = (Position of TempUnit)
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Set TempLocation2 = (Position of (Load 1 of AA03_IdInteger in AA99_Hash))
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Set TempReal4 = (Angle from TempLocation to TempLocation2)
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Set TempReal2 = (Load 4 of AA03_IdInteger from AA99_Hash)
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Set TempLocation3 = (TempLocation offset by TempReal2 towards TempReal4 degrees)
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Set TempReal = (Distance between TempLocation and TempLocation2)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TempReal Less than or equal to TempReal2
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Then - Actions
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Unit - Move TempUnit instantly to TempLocation2
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Unit Group - Remove TempUnit from AA03_DummyGroup
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Unit - Remove TempUnit from the game
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Unit - Cause (Load 3 of AA03_IdInteger in AA99_Hash) to damage (Load 1 of AA03_IdInteger in AA99_Hash), dealing (Load 6 of AA03_IdInteger from AA99_Hash) damage of attack type Hero and damage type Normal
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Hashtable - Clear all child hashtables of child AA03_IdInteger in AA99_Hash
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Else - Actions
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Set TempReal3 = (Load 5 of AA03_IdInteger from AA99_Hash)
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Unit - Move TempUnit instantly to TempLocation3, facing TempReal4 degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TempReal3 Greater than 0.00
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Then - Actions
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Hashtable - Save (TempReal3 - 0.03) as 5 of AA03_IdInteger in AA99_Hash
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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TempReal2 Less than 48.48
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Then - Actions
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Hashtable - Save (TempReal2 + 10.10) as 4 of AA03_IdInteger in AA99_Hash
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Hashtable - Save 0.27 as 5 of AA03_IdInteger in AA99_Hash
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Else - Actions
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Hashtable - Save 0.27 as 5 of AA03_IdInteger in AA99_Hash
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Else - Actions
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Custom script: call RemoveLocation(udg_TempLocation)
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Custom script: call RemoveLocation(udg_TempLocation2)
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Custom script: call RemoveLocation(udg_TempLocation3)
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Trigger - Turn off (This trigger)
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