Well im making spell that increases damage when spell is activated and then makes normal damage when its not activated. this spell drains mana/sec
EDIT*
Trigger1:
unit starts effect of ability
ability cast immo
set caster = triggering unit
set point = point
create unit to point
order last cre unit to inner fire
turn trigger 3 on
Trigger2:
unit issue order w/o target
Order equal to order(unimmo)
unit - remove buff
Trigger3:
every 2sec of game
if mana of caster less than 100
unit - remove buff
turn trigger3 off
this thing seems to work fine but only thing is it doesnt really allow multiple players use same skills which kinda sux, so any ideas to improve it so like 5 players could use it same time?
EDIT*
Trigger1:
unit starts effect of ability
ability cast immo
set caster = triggering unit
set point = point
create unit to point
order last cre unit to inner fire
turn trigger 3 on
Trigger2:
unit issue order w/o target
Order equal to order(unimmo)
unit - remove buff
Trigger3:
every 2sec of game
if mana of caster less than 100
unit - remove buff
turn trigger3 off
this thing seems to work fine but only thing is it doesnt really allow multiple players use same skills which kinda sux, so any ideas to improve it so like 5 players could use it same time?
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