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For each (Integer A) from 0 to FoW_Integers, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(FoW_Unit2[(Integer A)] is alive) Equal to True
Then - Actions
Set FoW_Distance[(Integer A)] = (30.00 + FoW_Distance[(Integer A)])
Set FoW_TargetPoint[(Integer A)] = (FoW_TargetPoint[(Integer A)] offset by FoW_Distance[(Integer A)] towards FoW_Angle[(Integer A)] degrees)
Set FoW_GroupDmg1[(Integer A)] = (Units within 50.00 of FoW_TargetPoint[(Integer A)] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of FoW_Unit[(Integer A)])) Equal to True) and
Unit Group - Pick every unit in FoW_GroupDmg1[(Integer A)] and do (Actions)
Loop - Actions
Unit - Cause FoW_Unit[(Integer A)] to damage (Picked unit), dealing (2.00 x (Real((Strength of FoW_Unit[(Integer A)] (Include bonuses))))) damage of attack type Hero and damage type Divine
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