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[Trigger] Aura not doing as it should

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Level 25
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Mar 23, 2008
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I am trying to make a aura, that works that if the unit has the buff from the aura on it, it has a 40 % chance of being struck by a 100 damage lightning, 30 % chance by a 150 damage lightning, 20 % chance by a 200 damage lightning.
But they are getting random lightnings all the time, by just being near them. Can anyone tell me where it has been wrong?

  • Sparky aura
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • ((Target unit of ability being cast) has buff Sparky Aura ) Equal to True
    • Actions
      • Set SparkyUnit = (Target unit of ability being cast)
      • Set SparkyAura = (Random integer number between 1 and 10)
      • Set SparkyAura2 = (Random integer number between 1 and 10)
      • Set SparkyAura3 = (Random integer number between 1 and 10)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SparkyAura Less than or equal to 4
        • Then - Actions
          • Unit - Cause (Casting unit) to damage SparkyUnit, dealing 100.00 damage of attack type Spells and damage type Lightning
          • Special Effect - Create a special effect attached to the overhead of SparkyUnit using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set SparkyUnit = No unit
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SparkyAura2 Less than or equal to 3
        • Then - Actions
          • Unit - Cause (Casting unit) to damage SparkyUnit, dealing 150.00 damage of attack type Spells and damage type Lightning
          • Special Effect - Create a special effect attached to the overhead of SparkyUnit using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set SparkyUnit = No unit
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SparkyAura3 Less than or equal to 2
        • Then - Actions
          • Unit - Cause (Casting unit) to damage SparkyUnit, dealing 200.00 damage of attack type Spells and damage type Lightning
          • Special Effect - Create a special effect attached to the overhead of SparkyUnit using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set SparkyUnit = No unit
        • Else - Actions
 
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