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Spell limits?

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Level 6
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Jun 23, 2005
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195
Is there a way to add more skills for hero to learn and use? I mean you can only add 5-6 hero skills + few normal skills. I dont want it to be normal skills tought. (like spelbook: you can add many spells to it but you cant really add them when you level up with selection screen)

I hope you get what im going for...
 
Level 6
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Jun 23, 2005
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Didnt expect that I'm ever gonna say this but:
Please use the forum search, I've seen some topics like this lately

But i can already tell you that its not easy, not user friendly and not recommendable to use that many skills

I used. Didnt find anything thats why i post. If you have to say that and you have seen this kind of threads then give me a link and dont lecture.
 
Level 12
Joined
Aug 3, 2005
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Yea you can set Heroes - Hero abilities = 0 and then make a fake Hero Skill Point ability based of spellbook, with dummy 'learn abilities'

Youd basically be giving the hero normal abilities and leveling them up with triggers.

The main problem is there arent enough spaces to store all these abilities?
At max theres 6 spaces.
 
Level 6
Joined
Jun 23, 2005
Messages
195
Yea you can set Heroes - Hero abilities = 0 and then make a fake Hero Skill Point ability based of spellbook, with dummy 'learn abilities'

Youd basically be giving the hero normal abilities and leveling them up with triggers.

The main problem is there arent enough spaces to store all these abilities?
At max theres 6 spaces.

But you can put like 10spells to spelbook? that exactly what I was thinking for but i havent got idea how to do it...

I tought i need to create "learn spell" for each spell in spelbook, but can i detect when hero has unspent skillpoints and remove them when i use the "learn spell"

6 spaces is enough. I just want that you can sellect those skills from like 10-20spells
 
Level 6
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Jun 23, 2005
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that seems sweet. Thx i was thinking something like that indeed.

*EDIT*
Gah...noticed big problem in this...if using this system spells cannot be based on same spell...its kinda troublesome to find these spells...

Well i quess i have to learn dialog things and make system trought that...I think it would work that way better anyway..
 
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Level 3
Joined
May 4, 2007
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66
Gah...noticed big problem in this...if using this system spells cannot be based on same spell...its kinda troublesome to find these spells...
To make learnable spells base ure dummy spells of channel and u can have them as much as u want (just make sure u change Order String so each chanell spell have different one)
 
Level 3
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May 4, 2007
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It's a better idea to base them off spells such as Immolation, Berserk, Mana Shield, Divine Shield, and other spells that don't interrupt the user's orders

Yea but i think there isn't enough that kind of spell, and chanell probably can be made instant too (not to interrupt units orders)
 
Level 6
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Jun 23, 2005
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195
I made it dialog now..I got no idea how it will work ingame but that channel thing might be other way to do it..

*sight* its shitty to learn new things :<

but i quess dialog can be used for other usefull things then...i have to use that channel then when i gather my strenght back...

EDIT:
Yea but i think there isn't enough that kind of spell, and chanell probably can be made instant too (not to interrupt units orders)

*Sight* tried to make it channel, but it seems channel ability cant be put to spelbook or atleast for me it aint showing in it....tell me how to solve this...
 
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