- Joined
- Dec 26, 2010
- Messages
- 475
hello guys, i need help ^^ i want my spell (Masenko) to damage and explodes when it hits a unit.
+Rep
+Rep
-
Gohan Masenko
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Masenko
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Masenko_LoopIndex[1] Equal to 0
-
-
Then - Actions
-
Trigger - Turn on Gohan Masenko Loop <gen>
-
-
Else - Actions
-
-
Set Masenko_LoopIndex[1] = (Masenko_LoopIndex[1] + 1)
-
Set Masenko_LoopIndex[2] = (Masenko_LoopIndex[2] + 1)
-
-------- ----------------------------------------------------------------------------------------------- --------
-
Set Masenko_Caster[Masenko_LoopIndex[2]] = (Casting unit)
-
Set Masenko_LeakPoint[0] = (Position of Masenko_Caster[Masenko_LoopIndex[2]])
-
Set Masenko_LeakPoint[1] = (Target point of ability being cast)
-
Set Masenko_Angle[Masenko_LoopIndex[2]] = (Angle from Masenko_LeakPoint[0] to Masenko_LeakPoint[1])
-
Set Masenko_LeakPoint[2] = (Masenko_LeakPoint[0] offset by 50.00 towards Masenko_Angle[Masenko_LoopIndex[2]] degrees)
-
Set Masenko_Speed[Masenko_LoopIndex[2]] = 50.00
-
Set Masenko_MaxDistance[Masenko_LoopIndex[2]] = 1500.00
-
Set Masenko_CurDistance[Masenko_LoopIndex[2]] = 0.00
-
Set Masenko_Active[Masenko_LoopIndex[2]] = True
-
Set Masenko_Damage[Masenko_LoopIndex[2]] = (200.00 x (Real((Level of (Ability being cast) for Masenko_Caster[Masenko_LoopIndex[2]]))))
-
Set Masenko_LeakPoint[10] = (Masenko_LeakPoint[0] offset by 50.00 towards (Angle from Masenko_LeakPoint[0] to Masenko_LeakPoint[1]) degrees)
-
Unit - Create 1 Vertical Explosion Orange for (Owner of Masenko_Caster[Masenko_LoopIndex[2]]) at Masenko_LeakPoint[2] facing Masenko_Angle[Masenko_LoopIndex[2]] degrees
-
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-
Unit - Create 1 Light Glow Yellow for (Owner of Masenko_Caster[Masenko_LoopIndex[2]]) at Masenko_LeakPoint[2] facing Masenko_LeakPoint[0]
-
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-
Unit - Create 1 Masenko Missile Dummy for (Owner of Masenko_Caster[Masenko_LoopIndex[2]]) at Masenko_LeakPoint[0] facing Masenko_Angle[Masenko_LoopIndex[2]] degrees
-
Set Masenko_Dummy[Masenko_LoopIndex[2]] = (Last created unit)
-
Custom script: set udg_Masenko_DamagedUnits[udg_Masenko_LoopIndex[2]] = CreateGroup()
-
Custom script: call RemoveLocation (udg_Masenko_LeakPoint[0])
-
Custom script: call RemoveLocation (udg_Masenko_LeakPoint[1])
-
Custom script: call RemoveLocation (udg_Masenko_LeakPoint[2])
-
-
-
Gohan Masenko Loop
-
Events
-
Time - Every 0.04 seconds of game time
-
-
Conditions
-
Actions
-
-------- DON'T CHANGE SOMETHING BELOW THIS LINE! --------
-
-------- --------------------------------------------------------------------------------------------------------------------- --------
-
For each (Integer Masenko_LoopIndex[3]) from 1 to Masenko_LoopIndex[2], do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Masenko_Active[Masenko_LoopIndex[3]] Equal to True
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Masenko_CurDistance[Masenko_LoopIndex[3]] Less than Masenko_MaxDistance[Masenko_LoopIndex[3]]
-
-
Then - Actions
-
Set Masenko_LeakPoint[0] = (Position of Masenko_Dummy[Masenko_LoopIndex[3]])
-
Set Masenko_LeakPoint[1] = (Masenko_LeakPoint[0] offset by Masenko_Speed[Masenko_LoopIndex[3]] towards Masenko_Angle[Masenko_LoopIndex[3]] degrees)
-
Special Effect - Create a special effect at Masenko_LeakPoint[1] using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
-
Special Effect - Destroy (Last created special effect)
-
Unit - Move Masenko_Dummy[Masenko_LoopIndex[3]] instantly to Masenko_LeakPoint[1], facing Masenko_Angle[Masenko_LoopIndex[3]] degrees
-
Set Masenko_CurDistance[Masenko_LoopIndex[3]] = (Masenko_CurDistance[Masenko_LoopIndex[3]] + Masenko_Speed[Masenko_LoopIndex[3]])
-
Set Masenko_TempGroup = (Units within 200.00 of Masenko_LeakPoint[1] matching ((((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of (Owner of Masenko_Caster[Masenko_LoopIndex[3]])) Equal to False)) and (((Matching unit) is in Masenko_DamagedUnits[
-
Unit Group - Pick every unit in Masenko_TempGroup and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to Masenko_DamagedUnits[Masenko_LoopIndex[3]]
-
Unit - Cause Masenko_Caster[Masenko_LoopIndex[3]] to damage (Picked unit), dealing Masenko_Damage[Masenko_LoopIndex[3]] damage of attack type Spells and damage type Normal
-
-
-
Custom script: call DestroyGroup (udg_Masenko_TempGroup)
-
Custom script: call RemoveLocation(udg_Masenko_LeakPoint[0])
-
Custom script: call RemoveLocation(udg_Masenko_LeakPoint[1])
-
-
Else - Actions
-
Unit - Create 1 HellzoneGrenadePiccolo_Explosion for (Owner of Masenko_Caster[Masenko_LoopIndex[2]]) at (Position of Masenko_Dummy[Masenko_LoopIndex[3]]) facing Default building facing degrees
-
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-
Unit - Add a 0.01 second Generic expiration timer to Masenko_Dummy[Masenko_LoopIndex[3]]
-
Unit - Remove Masenko_Dummy[Masenko_LoopIndex[3]] from the game
-
Set Masenko_LoopIndex[1] = (Masenko_LoopIndex[1] - 1)
-
Set Masenko_Active[Masenko_LoopIndex[3]] = False
-
Custom script: call DestroyGroup (udg_Masenko_DamagedUnits[udg_Masenko_LoopIndex[3]])
-
Special Effect - Create a special effect at (Position of Masenko_Dummy[Masenko_LoopIndex[3]]) using war3mapImported\Explosion.mdx
-
Special Effect - Destroy (Last created special effect)
-
Special Effect - Create a special effect at (Position of Masenko_Dummy[Masenko_LoopIndex[3]]) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
-
Special Effect - Destroy (Last created special effect)
-
-
-
-
Else - Actions
-
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Masenko_LoopIndex[1] Equal to 0
-
-
Then - Actions
-
Set Masenko_LoopIndex[2] = 0
-
Trigger - Turn off (This trigger)
-
-
Else - Actions
-
-
-